G
gjoerulv
Guest
Ok, basically 2 ideas of low lvl mod:
1) Static. Level and stats set to 1. HP to 100 and MP to 10.**
2) Dynamic stats that increase very slowly. You'd level normally, but start at lvl 1, all stats at 1, HP at 10, MP at 5.***
You start with 1 of every armor, accessory and materia.
Excluded are armors you'd normally buy as the game progress. That is, iron bangle - crystal bangle (and a few others), as they would be rendered useless, and would net you some extra gil in the beginning.
Master materia excluded.
Enemy skill materia starts with all but damage skills learned. All independent materias with stat boosts will be buffed.
Problems:
** with 1): If levels are static, when you recruit certain characters they will get a higher level by normal means. Cait Sith and Vincent's stats will be higher than anyone else.
*** with 2): Same as 1, but you could edit the stat curves of each character to flatten out at a certain point to make everyone equal.
I'd personally prefer option 1. But as I'm a bit rusty at moding, and I want every character to basically have the same low stats. I can't recall if you can manipulate how the stats are adjusted once you recruit a character. Is it decided by field script? Looking at key places where you'd suspect the values to be adjusted, I can't find anything. One could just make a note that you'd want to avoid using Vincent and Cait Sith lol (same thing with exploiting W-item).
Are there similar mods out there?
1) Static. Level and stats set to 1. HP to 100 and MP to 10.**
2) Dynamic stats that increase very slowly. You'd level normally, but start at lvl 1, all stats at 1, HP at 10, MP at 5.***
You start with 1 of every armor, accessory and materia.
Excluded are armors you'd normally buy as the game progress. That is, iron bangle - crystal bangle (and a few others), as they would be rendered useless, and would net you some extra gil in the beginning.
Master materia excluded.
Enemy skill materia starts with all but damage skills learned. All independent materias with stat boosts will be buffed.
Problems:
** with 1): If levels are static, when you recruit certain characters they will get a higher level by normal means. Cait Sith and Vincent's stats will be higher than anyone else.
*** with 2): Same as 1, but you could edit the stat curves of each character to flatten out at a certain point to make everyone equal.
I'd personally prefer option 1. But as I'm a bit rusty at moding, and I want every character to basically have the same low stats. I can't recall if you can manipulate how the stats are adjusted once you recruit a character. Is it decided by field script? Looking at key places where you'd suspect the values to be adjusted, I can't find anything. One could just make a note that you'd want to avoid using Vincent and Cait Sith lol (same thing with exploiting W-item).
Are there similar mods out there?