O
odo324
Guest
Problem:
An Import ASCII plugin that works with 3DsMax v7. If anyone can open an ASE file in max7... I could really use your asciiimp file!!! (".../3dsmax7/plugins/asciiimp.dli").
Situation:
I'm using Biturn (0.86a3) to extract FF8 field models to max, but the texture UVs are a little messed up in the resulting 3DS files. I want to see if I can get better results with the "ASE format". I thought I use-too have 'this' max6 plugin working in my previous max7 installation, but it isn't working now ("Error 126: Not for this version...").
Example:
An obvious example can be seen on the bottom of Edna's dress. The UVs stretch past the texture's border, showing the UV's of the opposing side. Well, is looks very ugly. Oddly, perhaps a little-over half of the model seems textured correctly. Regardless, all models converted to 3ds have this kind-of problem.
An Import ASCII plugin that works with 3DsMax v7. If anyone can open an ASE file in max7... I could really use your asciiimp file!!! (".../3dsmax7/plugins/asciiimp.dli").
Situation:
I'm using Biturn (0.86a3) to extract FF8 field models to max, but the texture UVs are a little messed up in the resulting 3DS files. I want to see if I can get better results with the "ASE format". I thought I use-too have 'this' max6 plugin working in my previous max7 installation, but it isn't working now ("Error 126: Not for this version...").
Example:
An obvious example can be seen on the bottom of Edna's dress. The UVs stretch past the texture's border, showing the UV's of the opposing side. Well, is looks very ugly. Oddly, perhaps a little-over half of the model seems textured correctly. Regardless, all models converted to 3ds have this kind-of problem.