K
Karifean
Guest
Hey there. I've just had some ideas for a mod of mine to make the game balance a little different, but unfortunately I've run into problems with them.
First is to have a fraction of all damage you take persist to your max HP for that battle. Easily done with a Post-Attack Character AI script in WallMarket and works fine; only problem is that the max HP value does not update in the battle menu. It works - you cannot heal above the new max HP value - but the menu doesn't reflect that. Anybody know a way to deal with this issue in the PC version?
Secondly, I'd like to halve the party members' limit gauges after every battle to make it more of a challenge to use higher level Limit Breaks effectively. Fortunately there's a Post-Battle Character AI script I can (hopefully) use for that purpose. Unfortunately, I haven't found anything indicating the address on this address list or WallMarket/ProudClod's dat files. Tifa's Premium Heart uses the value for damage calculation so I'm guessing it's readable? Anybody know this one?
First is to have a fraction of all damage you take persist to your max HP for that battle. Easily done with a Post-Attack Character AI script in WallMarket and works fine; only problem is that the max HP value does not update in the battle menu. It works - you cannot heal above the new max HP value - but the menu doesn't reflect that. Anybody know a way to deal with this issue in the PC version?
Secondly, I'd like to halve the party members' limit gauges after every battle to make it more of a challenge to use higher level Limit Breaks effectively. Fortunately there's a Post-Battle Character AI script I can (hopefully) use for that purpose. Unfortunately, I haven't found anything indicating the address on this address list or WallMarket/ProudClod's dat files. Tifa's Premium Heart uses the value for damage calculation so I'm guessing it's readable? Anybody know this one?