L
LeonhartGR
Guest
I mailed you an audition. Do whatever you feel like with my voice and weird accent lol
Great work!
Ahh, well then I apologize and just need to play it in context!I direct most of the actors live. I wanted Squall to be less emotive than the other characters for the first part of the game. He gets more emotive and emotional after disc 2 when Rinoa goes comatose. I did something similar for Rinoa's character. She takes a personality 180 over the course of the story.
Despite what the younger generation has been misled to think by garbage game developers like Blizzard 2.0, the point of a public beta is not to give people your unfinished, buggy work for the fun of it.would it be possible to release a public beta ... don't be worried of people running into issues, that is fine as it would be a public beta.
The thing is, I don't work on things in chronological order. 1/3 of the voices are done, but that doesn't mean it's all on disc 1. A lot of it is on disc 2. They're all over the place. I couldn't release a disc-1-only mod even if I wanted to (I entertained that idea but I have little control over when each disc gets finished).I still think it would be a good idea to release the mod by disc number, so in that case you could say release disc 1 voiced for november 2015, disc 2 for february 2016 etc, I think this would be better than releasing the whole thing in late 2016.
Actually, the mod already does this on a by-cutscene basis. Your game music while exploring will be normal, and will only be reduced during cutscenes.on the music volume side of things, I was thinking it would be like kingdom hearts, where when the voice acting happens the music drops in volume, and when there is no voice acting it will return to its original volume, but it seems after seeing your Squall's Speech during the Garden Battle video that the music will always be at a lower than normal volume.