H
halkun
Guest
Just thought I'd let you know. Kernel.bin holds all the item definitions in the game. Key tems/matera/spells/limits and stuff. Just though I would put that out there. There is also some code at the beginning that can be overlooked.
I, however, don't feel like ripping apart 27 data files just to figure out how everything's segragated.
Silver lining: The definitions follow the same pattern. Data structs are on top, the text at the bottom.
I, however, don't feel like ripping apart 27 data files just to figure out how everything's segragated.
Silver lining: The definitions follow the same pattern. Data structs are on top, the text at the bottom.