H
halkun
Guest
Hi all.
Well, I went a did it. I have a SourceForge account for a GPL Final Fantasy 7 Engine. The account is currently pending.
It's called Q-Gears. The "Q" means nothing. (Sorry Qhimm, I just think it's a cool letter. You can *say* it was named after you if you want ^_^)
Here is the approval form I submitted.
I'll let you know when we have access to CVS. Any questions?
-Halkun
Well, I went a did it. I have a SourceForge account for a GPL Final Fantasy 7 Engine. The account is currently pending.
It's called Q-Gears. The "Q" means nothing. (Sorry Qhimm, I just think it's a cool letter. You can *say* it was named after you if you want ^_^)
Here is the approval form I submitted.
Project submission
Created: 2006-04-11 20:41
Last modified: 2006-04-11 22:16
Submitter: Halkun (halkun) [True Identity: (Secret-For-Now)]
Project type: An Open Source Software Project
UNIX name: q-gears
Descriptive name: Q-Gears : A free Final Fantasy 7 engine.
Public description:
Q-Gears is a clone of Squaresoft's Final Fantasy 7 game engine. It is designed to be cross-platfrom and run on modern operating systems such as Win32 and Linux.
Trove categorization:
License :: OSI-Approved Open Source :: GNU General Public License (GPL)
Intended Audience :: by End-User Class :: End Users/Desktop
Development Status :: 2 - Pre-Alpha
Topic :: Games/Entertainment :: Role-Playing
Programming Language :: C++
Operating System :: Grouping and Descriptive Categories :: All 32-bit MS Windows (95/98/NT/2000/XP)
Operating System :: Grouping and Descriptive Categories :: All POSIX (Linux/BSD/UNIX-like OSes)
User Interface :: Graphical :: OpenGL
User Interface :: Grouping and Descriptive Categories (UI) :: Project is a 3D engine
User Interface :: Toolkits/Libraries :: SDL
Registration description:
Q-Gears is an implementation of Squaresoft's Final Fantasy 7 engine. The end goal is to create a game interpreter that will accept data from either an original Playstation Final Fantasy 7 disk, or from the PC port of the game. This is much the same concept as other SourceForge hosted interpreters as ScummVM and FreeSCI. A design spec exists, and is located in PDF form at http://www.qhimm.com/gears.pdf It is also available in wiki form at http://wiki.qhimm.com/FF7 The project is ran by a small set of international fans who have reversed engineered the original Final Fantasy 7 engine, taken steps to document much of it's functionality, and wish to write an implementation. The goal is to allow owners of the original game to enjoy Final Fantasy 7 on newer architectures. It also allows them the ability to take advantage of newer video/audio hardware. Lastly, it will also give the end user a choice of platforms to play their game on.
Current status: Pending Review
I'll let you know when we have access to CVS. Any questions?
-Halkun