Is it possible??

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If what you said is true. Then I do believe it is impossible to do it now. But there's a possibility right??
 
Get your hands dirty with assembly and code injection, and the answer will magically become "yes". Otherwise you're pretty much screwed and all you'll obtain are crappy side effects, like those missing textured borders. And yup, it is very possible to also achieve a background picture effect by capturing what's on screen a frame before the menu is opened, which is basically what the game does when a random encounter takes place.
 
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If it was possible to take a screenshot of the game to make it as the background for the menu I think that it will be saved in the cache folder and everytime you open the menu it will save up many pictures. But I don't mind it if it enables me to make a very good looking menu. But wouldn't that make the game laggy??
 
I'm not talking about a screenshot, but a screen capture that goes directly in VRAM (dma VRAM->VRAM copy, the fastest thing you can possibly get) which takes an instant to execute and stays there as long as it's necessary. It could be done even on the Playstation version with zero lag.
 
Get your hands dirty with assembly and code injection, and the answer will magically become "yes". Otherwise you're pretty much screwed and all you'll obtain are crappy side effects, like those missing textured borders. And yup, it is very possible to also achieve a background picture effect by capturing what's on screen a frame before the menu is opened, which is basically what the game does when a random encounter takes place.
Good point. I'd forgotten about that function.

Still, it's a matter of working on the assembly. True, anything becomes possible on that level, in the same way it's possible to write a completely new game with Palmer as protagonist and a truck for a limit break (I've been petitioning Square for this for years). I don't really think it's worth the effort anyway - transparent menus are busy, and you need a clear screen. Pretty much the same reason I'd never use transparency on a focused window (on my desktop).
 
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