Jmp's Field Scenes

  • Thread starter Thread starter jmp434
  • Start date Start date
Status
Not open for further replies.
For this scene, instead of putting the kind of guy on the left near the curtain, I decide to place there a "mog".
I find these little creatures lack royally in this FF, its still a symbol of the collection so I will allow me :)
It's good if you put in your own style. This makes often things more alive.
Btw. do you create a resource for small but often used objects? It might speed up your work.
Great work so far.  ;D
 
Kalderasha, translation is bad and I do not understand what you meant ...
Right now as everything so I still waiting for textures, I told myself I was going to work a bit on the train to create the cemetery of the Sector 7 train, I base the 3D model of Crisis Core which is clearer to reproduce the field of ff7 ^^

1457029137-train.png


1457029147-train-2.png


1457029151-train-mes-roues.png
 
Part that I would put on the train once completed.

This is the field tin_4

1457048669-tin-4.png
 
1457092157-test-battle.png



I wanted to see what my soil could give battle and I think its pretty :)
 
Hi jmp434!!
I have a weapons reconstruction project in progress and I'll thank you to help me one thing. I started with the Barret´s weapons and this is the result of what we've done so far :

atomic10.jpg

heavy_10.jpg

captur11.jpg

cannon10.jpg


I need tips to texture the models. I´m not very happy with the current work that I have done. I saw the work you have done and is spectacular. I love your backgrounds and if you could help me with the textures I will be grateful.

Thanks and keep the good work!!
 
Hi, you're doing a nice job in weapons, aileurs when you have finished this project, could you send me? So for textures, I use a rendering engine, I think you should have one in your program Blender ... if I'm not mistaken. However, account you use your weapons in the game, so I think you should use the UV mapping and texturing fun you have this one, otherwise, I also think that using a rendering engine, I actually Thea render explain in my tutorial here ==> https://www.ff7catalog.com/threads/11562/ you could do rendering with textures create as I explained, and extract the 2D image obtained for place on your UV, I do not know the other 3D tools, so it's hard for me to explain to you, however, this Monday I'll start to learn ZBrush is the most complete and most powerful, and once learned I could help you a bit more than that
 
Jmp Is it someone else that textures your scenes?  I was wondering how come you complete but untextered ones on here
 
No. I sometimes mix up ten texture into a single. If I remember correctly you were talking that you use blender, blender and is not Sketchup. It does not work in the same way. I post a tutorial Tsunamix go take a look.
 
Excuse my ignorance but can sketch up render these scenes in real time?
 
Yeah I was till I seen your work. I've read the tutorial and it's very easy to use. I was working on the buildings in kalm but I'm having alignment issues. I'm working in a couple of things at once as well as sharing the pc at the moment so progress is rather slow but I will be joining your team soon
 
Tsunamix very good news. Yes, there there's a way to make real-time but I find it does not work very well and am strong enough to slow the machine ... But I have not a beast lol .
My girlfriend has decided to offer me a tablet for my birthday approaching a big step, I have to ask him to have it in advance (maybe next week) I count learn to use the program for ZBrush able to do something much more beautiful! But I would work my main forms with Sketchup because the program is simply faster and for me sufficiently efficient and intuitive.
 
I advanced a little bit with textures already received. I am acting as its preview takes too much time just to give you an overview if ^^

1457430542-mds7-w3-camera-1-outils-de-camera-avances-verrouillee.png
 
I know its not true to the original but do you think for realism tifas bar should have taps on it?
 
we can not do what we want on our stages .. I try, but if you want her to be nice it exceeds layers and does not display correctly in the game, it is imperative to respect the forms of based. If the bar is square, we need be square, round = round, etc.
 
Status
Not open for further replies.
Back
Top