Jmp's Field Scenes

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mds7_im released :)
 
Is it possible to create a "bump map" effect so it looks more "3D" in the game? For example "The Swapper" game seems to use this effect and looks 3D but the whole game is 2D.
 
I do not very well understand what you want to explain . The translation is bad. want to talk about creating a stage with another file "png" ? because if c is this, this is not possible to me, it belongs to the engine of the gamethis would require changing the structure of the full game and it does not fit in my abilities. inject a 3D model but certainly not the create...
 
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jmp434: Je ne comprends pas moi non plus pourquoi paul parle du jeu "swapper"(
). Mais je comprends qu'il aimerait une "bump map" pour la texture du sol. En gros une texture qui donne du bossage au sol car ton sol a l'air lisse.

Translation: I don't understand either why paul is talking about the game swapper(
). But i understand that he would like a bump map for the soil. Basically a texture that gives depth differences on the floor because it looks flat on your last render.
 
Ah okay thank you for the little help vis a vis what Paul explained ^^ For the floor, actually it there's texture, but if I put more, denting the fact that one wonder here is almost impossible, because the character give the impression to cross this scenery. Unfortunately we have to do with what the game gives us, too, I find that it lacks "bump map" but I can not do otherwise ... At the risk of a circus trick
Otherwise I am not a wizard, just a passionate, thank you for the compliment  ;D
 
I do not very well understand what you want to explain . The translation is bad. want to talk about creating a stage with another file "png" ? because if c is this, this is not possible to me, it belongs to the engine of the gamethis would require changing the structure of the full game and it does not fit in my abilities. inject a 3D model but certainly not the create...
Correct. I mean changing engine to add bump mapping :). There is a custom graphics driver so someone could probably do this.

Edit: If this was added then I think it would be a big improvement over vanilla game engine.
 
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Here is the current progress on this stage, I would still have, although evidemments work on this one ^^
The texture takes pretty good time here ...
I 2-3 adjusting light also make it :)
 
Su-perbe.
pitin, elle va envoyer du lourd cette map..

I see the original mood of that place coming right up / On va être carrément dans l'esprit original là, je le sens super bien.
 
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Hi, first of all thank you for the positive comments, it's nice :)
Then I decide to model the reactor because I confess that texture is really not my favorite part ^^
I would do the 3 part of the same 3D model, this will allow me to create my rendering for different field with the details in it, has besides the reactor is used several times in the game with different colors :)
 
You're so freaking fast and accurate. :D

Have you considered making a video tutorial to show off your workflow?
 
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