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Velveteen
Guest
Upon launch of game, with or without mods enabled, the game can get as far as new game/ continue screen. I can skip the opening credits by pressing the arrow keys but after that the game will not progress no matter what. On my latest attempt to launch inside 7th heaven i ran the debugg mode and got the following in the debug window.
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Does anyone know what i can do to resolve this issue? I have 7th heaven in its own folder running as administrator on launch and ff7 is being launched from a steamapps folder not located within program files or users. Let me know if any further information is required.The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at SeventhHeaven.Classes.GameLauncher.<>c__DisplayClass32_0.<LaunchGame>b__3(Object o, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Diagnostics.Process.OnExited()
at System.Diagnostics.Process.RaiseOnExited()
at System.Diagnostics.Process.CompletionCallback(Object context, Boolean wasSignaled)
at System.Threading._ThreadPoolWaitOrTimerCallback.WaitOrTimerCallback_Context(Object state, Boolean timedOut)
at System.Threading._ThreadPoolWaitOrTimerCallback.WaitOrTimerCallback_Context_f(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(Object state, Boolean timedOut)
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