KH2 Model

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I've been trying things all week and now I'm tired and I just want it to end.
Does anyone know where I can get the models from KH2 for the patch I'm working on?
 
I've been trying things all week and now I'm tired and I just want it to end.
Does anyone know where I can get the models from KH2 for the patch I'm working on?
what do you need them for?
 
Then you're gonna need the game first, I'm sure it's got the Greatest Hits pricing by now.

Edit/Update:

Well I ripped the KH2 models using yaz0r's KH2 Dump.  Next, I installed 3D Ripper DX, selecting yaz0r's ModelViewerWX as the directX application I was able to capture everything and export it to WaveFront Object .OBJ.  Here are some renderings.

       
It does look a little rough around the edges right?  :-)  These would look great with the NPC RP I think.
 
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those woudl look great in the game but are the other charactors in KH2? might look a bit strange if only 3 of them are so detailed
 
Hmm, not bad.

Otokoshi, if I remeber correctly, didn't you make a Kingdom Hearts to FF7 converter?

Anyway, I rented the game, but I can't get KH2Dump to work. How'd you get it to work.
 
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That rocks Otokoshi. It would be very interesting to use this in FF7. The clothes should be changed, but I supose it's not a big problem (just change the textures). The sharp edges looks like a bad normals problem.
 
Otokoshi, if I remeber correctly, didn't you make a Kingdom Hearts to FF7 converter?
Nope, I don't want to take credit for others work.  :-D  yaz0r created the model dumper, which dumped .mdls Kingdom Hearts models.  Then I used his mdls to obj converter also made by yaz0r, then used Blender to export it to .3ds format.  Finally, I used Reunions PCreator to make a FF7 compatible .p file.

That rocks Otokoshi. It would be very interesting to use this in FF7. The clothes should be changed, but I supose it's not a big problem (just change the textures). The sharp edges looks like a bad normals problem.
I don't know, I kinda like the clothes, Advent Children style.  Even if I or someone else didn't fix the normals problem, I kinda like that they're still a little blocky.  I'd be happy to have these models in-game any day.  I was also thinking I may have lost some polys by going the "dirty" way and using ModelViewerWX instead of a true exporter, I don't know.

those woudl look great in the game but are the other charactors in KH2? might look a bit strange if only 3 of them are so detailed
Including the three I have posted, Cid, Yuffie, Sephiroth, and Squall are also in KH2.  If my memory serves me right, there are soo many files dumped, I haven't gone through them all.  There is plenty to work with though.  Using Cloud as a base, maybe a better looking Zack could be made.  Once that is done, I could stop being lazy and actually create the remainder of the main characters.  If there were only more hours in a day.  :-D

Well I found that FFXI model viewer again, I'm gonna try and extract some models from there next.  Imagine those Chocobos or some taru taru kids in FF7!
 
Just so you people know, the KH2 models ripped with the 3d ripper need to be welded at 0.01 then smoothed to look like they normally do.
 
So is there any chance that someone will make the in-game model from this one?

and
kh2-cloud-a.jpg
that one is a little different from the one posted here.. is it the engine?
 
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I still think there is something worng with the normals or the lighting mode in this model, but oh well.
 
Yeah they all look like that in max unfortunately...but in the PCreator they are perfectly fine.
 
Well I managed to extract models from Final Fantasy XI, and there is a wealth of material there too.  Here is a nice example.  A quick texture edit and you could have all the different types in FF7.  Here's also Gramps the NPC.

   
 
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Did you get Yuffie, Cid and Sephiroth from KH2 at all?

Or even KH1 with the Vincent-esque Cloud would be nice . . .
 
If anyone wanted to know what the Aeris model from KH2 looks like in FF7 here are some pictures:
Aeris - Front
Aeris - Back
Aeris - Hallway

I separated all the parts to fit Aeris's existing hierarchy; however I did not rotate the geometry to fit her existing animations. Instead, I tweaked her standing animation so that it would fit the ripped model without having to rotate anything which makes it fit together correctly. I turned the lighting off for the model because after optimizing the ripped geometry the normals did not average well, and if they were the texture information would not work.

Also FF7 can only black-key geometry and does not support an alpha texture some of the edges may look black. I had to combine the alpha channel and the texture which does not works the best since those pixels that are close to black would still be opaque. Here is a rendered image of Aeris so you can see what it looks like with better lighting and with an alpha channel.
 
Hey, good work guys, it's even possible to put Dirge of Cerberus 3D models in FFVII? it would be really nice to see Chaos (from DoC) in FFVII so enhanced or Lucrecia Crescent or even Hojo  :lol:
 
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