knights of midgar/cloud of the round

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if you want to help in this post or pm me. its preferable that you have experience converting a battle model to a field model or something similar. this is the same thing essentially.
 


i liked how this one turned out. theres a black texture out and about on the internet for an old apz. i replaced the face in the image with the new texture. for knight 11 apz cloud in a black soldier uniform will be the default with the option to switch to the same model but with prp zack's head
 
This is a very cool project. Can't wait to see the final product. Good luck guys!
 
its coming along. check out knight 1, 3, 5, and 12. knight 12 will be able to be cloud instead if you prefer

 
Awesome! Loved the vid, you guys are doing an amazing job with the swapping, keep it up!!
 
what did you think of knight 3 vincent shooting the fire? i know that night still has a texture on it from the old weapon thats what that blue line is but there is alot of texture files. i havent found the right one yet to get rid of it
 
I was just going to pm you about this. It seems to be a transparency...
 
i figured it was a texture i could just delete and itd be good. i stll dont know for sure yet
 
I think Vincent would be more suited to the Ice Knight and Aerith for the Fire one
 
@buster swd not yet. but if we release and apz has an issue we can take it down and have it back up in less than an hour. i found that one a model is set up i can just switch the animation file and tweak the animation. for example apz cloud for knight 1. open save as knight12. take knight 12's animation. then just tweak animation.

@kuugen because of whats previously stated above we can move faster than i thought we would. on release ill include cloud models in all sword and club spots and give the option to use seph or zach. aeris on staves, and cid on spears and give the option for yuffie. ill throw barret, tifa, and vincent in any spots i can find that dont require a whole animation overhaul
 
right now you put cloud twice in that video. Is it supposed to be like that? Or are you changing it in the future with another character?
 
Hey by the way...is there a way to change the name "Knights of the Round" in the battle interface to Things like "Knights of Midgar" or "Legions of Midgar"
 
Hey by the way...is there a way to change the name "Knights of the Round" in the battle interface to Things like "Knights of Midgar" or "Legions of Midgar"
kernel 2 edit, easy
I called it Camelot for example
 
just an update. were past halfway. im trying to learn how to make an installer for this. id like to include multiple models for each knight just to keep you all happy. couple limiting factors. i do not know how to remove the effects on the weapons of the knights like that blue trail so without using the original knights weapons some we look bad.
 
personally speaking i'd rather not have it as an installer.....so if you can have an archive ready please dont chuck it away once the installer comes out.
 
as soon as were done we'll post a link with all the models for manual install and it will stay up even after the installer is done. i myself do prefer a manual install as well. simply copying and pasting the models into the folder will leave behind files of the original knight like the cape and tails on the helms and things like that. it wont cause any issues because the models wont load them but it will take up space

the installer will provide these features/options. automated installation of the models, deleting files left behind by original knights, keeping original knight models, creating a backup of the magiclgp that can later be restored by rerunning the installer. eventually i will put in an option to change the characters weapons during the installation but this will not be a priority and will be added later.
 
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