S
Skillster/RedSarg99
Guest
lol i could have told you that
the enemy has his positioned pin pointed, then theres a circular polygon placed underneath him, then the texture encompassing that circle is copied and mapped to the new circular polygon,
or maybe the just add new triangles to the floor mesh?
the worst slow downs can come from reading back video buffer to grab textures before they get on screen. eck
the enemy has his positioned pin pointed, then theres a circular polygon placed underneath him, then the texture encompassing that circle is copied and mapped to the new circular polygon,
or maybe the just add new triangles to the floor mesh?
the worst slow downs can come from reading back video buffer to grab textures before they get on screen. eck