J
Jaitsu
Guest
uh oh...... i used proud clod like i was told and now everytime it comes to that spot, the game crashes......... looks like i need a cleane scenes.bin now
With mine, it crashed as soon as the Guard Scorpion got its first turn. The length of my AI script increased by 2 when I changed it.
By the way, it should be possible to pull a clean scene.bin from the three play discs, as I don't believe the scene.bin is installed if you don't go for the maximum installation. I should've thought to tell you that earlier.
With mine, it crashed as soon as the Guard Scorpion got its first turn. The length of my AI script increased by 2 when I changed it.
By the way, it should be possible to pull a clean scene.bin from the three play discs, as I don't believe the scene.bin is installed if you don't go for the maximum installation. I should've thought to tell you that earlier.
EDIT: You asked about controlling Vincent's transformations... that's a pretty advanced mod that someone would have to create. It's not as simple as deleting Sephiroth's AI so that he's controllable in the Kalm flashback. As soon as I get around to it, I might try and see if there's something I can do...
What I'm thinking is that maybe I can get Vincent to use his transformations' attacks for his Limit Breaks rather than actually transform. It's a bit hopeful on my part... but would it be worth it if it were possible?
Thanks KM, if keeping the script length the same will solve the problem, then it's all good. Shouldn't be too difficult.
If I do manage to make the transformation attacks work without transforming, still, I'll almost definitely run into animation problems. It'll be the same problem as in Scorpicus's Sephiroth patch - when Vincent performs a Limit Break, he'll screw himself up and all his limbs will flail about as if independent from his body. Something like this. You may just want to skip to 2:45 if you watch it.