Leviathan

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simply add in the buster sword at point XYZ and your away.
Hehe seems easy right ? But from where to get that correct information about point XYZ ?
 
Could it be in the charachter data?  Think of it as a puzzle... In the charachter data you have the Co ordinates for XYZ of the weapon placement(the jutty outey peices), and on the weapon data could be TOLD to be inserted and the co ordinates of XYZ that correspond to the charachter data's Co-Ords(the holey peices)

Just a thought however....dunno if it has any  credibility...
 
Is there a way to make it so when you move the monster too far in one direction and stuff (but it still fits on the screen) that it doesn't start to disappear?

Also, it would be great to at least see Mystery Ninja with her weapon and the Final Sephiroth with his.

~Sky
 
If the PC is non too disimilar to that of the PSX the weapons are stored in the same file as the battle models for the characters.
Yes they are there, but problem is about placement of the weapon. There is no 'bone' for it in skeleton, i'd say its somewhere in animation file. But where...

A little heads up.  You know Tifa's weapons are gloves right?
Well Tifa doesn't HAVE a right hand in the PSX version model of her. Ditto for Barret.  Vincent Cloud Yufi CID and Ariel do.  I believe there is a empty weapons bone, and they place the weapon twisted in the right direction for placement in the model.

Cyb
 
i thought so, but:
- bones that should hold weapons are not marked anhow. so i dont know which is the 'hand holding weapon'
- other thing is that: Cloud holosters his weapon on his back when summoning, so it can't be connected to his arm.
 
Hrmm...This makes me think about my theory.

Could there be ANY other files not explored yet, or ones explored, but we dont have a clue what they do?  Could THEY be the ones holding Co Ordinate data?
 
Mirex, when will you address this question??????????

Is there a way to make it so when you move the monster too far in one direction and stuff (but it still fits on the screen) that it doesn't start to disappear?

~Sky
 
Skylark calm down.

Im sure Mirex has read your question but you have to realize that we are trying to sort something else out.


Mirex:  You say that there are no bones for weapons right?

So that MUST mean weapons are added in somehow from another file....so theoretically there should also be some kind of Co-Ord group telling the system where to place the weapon....Could it be possible that the Co ords are hidden within the character or weapon data?  Perhaps it's in the Battle.LGP file and we just haven't found it yet....it could be possible right?
 
If it's like FF10/FF10-2, then the weapons are loaded with the battle formation and are treated as seperate objects. Seifer's gunblade in FF8 is like this too.

~Sky
 
Lord Skylark: it should be technically possible, but it requires too much tweaking and stuff, and Im now working on something different. Leviathan does not need it, why do you need it so badly ?

IMHO weapon coords are stored in model animation file, which we cannot decode properly. Thanks to Phareon I can read first animation, but nothing more...
 
So alls we need to do, is somehow decode the rest of the ani file?

How would i go about doing this?
 
darkdevil: what is your experience on reverse-engineering of data ? Can you use hex-editor ? if not, then I doubt that there is way to do it.
 
Hrmm...Not atm BUT!!!I am willing to read up about it and learn...Got any good websites about it?

EDIT:

Another thing, Has any developement been made at all on the weapon placement?
 
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