Leviathan

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That's really cool.  Looks like the remake is very close to totally overhauling characters and animations for them (like taunts....oh wait, that's supposed to be a different topic! :)).

What about the hi-res models of cloud and Sephiroth from the Final Battle?

I'm still amazed at the detail they put in them for that era, I mean, even the individual fingers are rendered!

Hopefully, the remake could be able to produce hi-res battle models of the characters, with the same amount of detail.  With the insane amount of processing power the GeForce chips have, the additional poly count for the characters shouldn't be a problem for the engine, right?
 
I'm still amazed at the detail they put in them for that era, I mean, even the individual fingers are rendered!
Well, they are quite high-detail, but look at that scene... all the PSX GPU has to render is the two characters.  There is nothing else, but there is the floor (hey, like one polygon) and the menu.  And I don't think there are any textures on the characters.
 
True, but I'm thinking ahead to using them in any other battle location, where it IS more complex, with, say, a high-res Cloud, Cid, and Tifa fighting, say, a high-res version of the turks.

It's all hypothetical as I've heard the remake may not even have those characters, but it would definitely be a good way of taking advantage of the hardware.
 
Yes.  That is definately possible (probably not for the PSX, but it'll be a piece of cake for any decent PC).  It would be pretty cool too.

We just need a good 3D modeler who can re-do all the battle characters?
 
And, for the forseeable future, the final version.
tseng02.jpg

tseng03.jpg

tseng04.jpg


...Usermoves.dat has bloated to 414 MB  And I've only got about 6 poses or so.
 
heh... Let's see him go up against this:

dragon001.jpg


As so, it begins. :wicked:

So... How do you turn on the controls? The help file says to type "Show Controls", but it doesn't say WHERE to type it. And I'm typing it all over the place, but I'm not getting anything. How about adding a single button that will turn them on? Cause I can't get them to come on.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]
 
You need to delete all the stuff in the info box, and type it in there, then hit enter.

Oh, and btw.

palmer.jpg

GIMME DONUT  >:|

Also, if you notice above, Rufus and the Turks now have Eyes.   :wicked:
 
Hmm... "Show Controls" in the dialog box, hit enter... Doesn't work.

Oh! It's "show controls"! It works now! Question: Is there a way to change the position of a part of the model in Leviathan?

SI: I'll post something for you later. :wicked:

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]
 
Change the position of a part of the model?  Uh, only by moving the skeleton around at the moment.  If something similar to the Field Sprite's HRC files is decoded, then you should be able to fiddle with the actual skeleton....but I don't think that's possible at the moment.

In theory, you *could* try importing the .p files for the model you want to use into a seperate LGP, write up a HRC for it, and fiddle with it in Ifalna...except battle scale models won't fit in Ifalna's zoom range.  And Scaling down battle files using Ultima is more effort than it's worth, at the moment, really.  :\  I guess I'll just have to wait, and continue sacrificing fatted Porn Spam to the FF7 hax0r gods...   :weep:
 
...Usermoves.dat has bloated to 414 MB And I've only got about 6 poses or so.
Oh no, how could this happen ! damnit, ill take a look at that.
Question: Is there a way to change the position of a part of the model in Leviathan?
pick one of the bones (number) in the Tree control, and then move those three sliders below. Is that what you meant ?
 
Yeah, I was wondering how come windows kept trying to tell me "Hard Disk is Full", when last I checked, I had 3 gigs left...   :evil:
btw, Your Avatar isn't showing up, Mirex.
 
Hey, Seph3d, about that pic of the dragon, specifically the flames:  IS THAT GONNA BE HOW IT LOOKS IN THE REMAKE!?!? :o

AMAZING!!
 
IS THAT GONNA BE HOW IT LOOKS IN THE REMAKE!?!? :o

AMAZING!!

Only in whatever FMVs I can squeeze into the game. I'm fighting for them, at the very least, as an optional thing. But the overall idea is that we keep the size of the download low, so we might get 1 or 2 in, and the rest would be an optional download.

It would be difficult for the remake to handle those kind of flames, unless we spent a lot of time working on getting them to look that way. That would take a bit, but wouldn't be imposible.

Oh, Shinra Inc:
shinra-logo.gif


Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]
 
Maybe, but you have to give me credit for doing it...

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]
 
Hey, maybe you oughtta use that as your avatar, Seph3d.  Obviously you'd need to make it smaller, but I'm getting a transparency effect around your rendering of Sephiroth in Internet Explorer.
 
I would but there are 4 problems with it:

1) It also advertises Shinra Inc, which I don't want to do.
2) It's too big for Qhimm's requested size avatars. (Being 140x140, the exact same size as Shinra Inc's avatar. *HINT HINT*)
3) The transparancy I applied to it is the GIF transparency, and I don't like the GIF transparancy, which is why I use PNG files.
4) It's 160 freaken kb big! Too big for my tastes.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]
 
I haven't had time to fiddle with my logo/avatar yet...I will tommorrow.

See, I was busy with this today....

Sephiroth and the Fat Man.
pwn'd.   :wicked:

I could probably optimize it more, but I desire Zzzz's instead....   :P [/url]
 
I think that at least that dragon will look better in remake, because he is flat now, and he'll be smooth shaded then.

ShinRa: I think that mine avatar is ok. And I can't se that last picture of yours (Sephiroth and the Fat Man).
--
correction, i can see it. owgh, bloody. and maybe i HAVE little problems with my host.

ShinRa: could you tell me what were you doing, when leviathan created that big file ? And one more think, did you see more than one '+' next to some monster ?
 
Nope...No more than one +  I'm not sure when exactly it bloated up, or at what rate.  I didn't really think to check it, and found out how big it'd gotten looking for something else....

Hmn.  http://members.aol.com/falrika/0wnage.swf  Uprated into Flash format.  @_@  First time I fiddled with flash, too, so it might not be of the quality you'd expect...
 
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