Lightwave LWO format

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Really? Hmm... That's strange. I know it's Win98 compatible. I run it on a win98 machine as a rendering system...

It does take a while to load. If it hasn't loaded after 2-3 minutes, then somethings wrong. I'll do some tests. Let me know what kind of system you have (Chip-type & speed, plus ram amount) and I'll see what I can do.

You have any problems with it Fice?

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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Nope; thanks! Should be useful *when* I get around to working on Ifalna.
 
2-3 minutes... okay I'll try it once again. If it still doesn't work, I'll tell ya...

 - Alhexx
 
Sephirot 3D: could you send that stuff to me too ? please

Hey guys, what do you say on my Converter ? (I posted link above)
 
mirex: Your server's been quite slow yesterday, so I'm d/ling it right now :smile:

But I guess it's gonna be pretty cool  :cool:

Seph 3D: It hangs...
But no need to worry, I'm gonna test it on some other comps...

 - Alhexx
 
Argh! Why can't there be an EASY, GOOD format for me to export Ifalna models into??!

LWO: Disadvantage: Dodgy RIFF format and it doesn't support animation - at least, not in that file format that SaiNt pointed me to

MS3D: Disadvantage: Doesn't support vertex colours! but: DOES support bone animations (exactly what FF7 has...)

Neither is exactly what I need...damn it.

Guess any LWO export would just have to export one frame ... which is crap.

Oh well.
 
LWO has no animation system, the animation is held in the scene file (LWS) The model-making program "modeler" can only make static models for manulation in a program called "layout" which you then add textures, bones, and animation. You also put the camera and lighting in layout too. You commonly make the the "chunks" of bodies in modeler and put them togeather in layout for rendering.
 
I've had a quick look at that Vincent file...ehemm... the 6.5 format is A HELL more complicated than 5.6 !!!

5.6 was (or is) QUITE easy, excapt its Motorola Integer usage :wink: , but 6.5 - oh oh...

Fice: Well, Milkshape doesn't support Vertex/Polygon colors, but you are able to shade poly groups...

 - Alhexx
 
I'd say so. They basicly rebuilt LW6 from the ground up because they where reaching the limits of the old engine. They made the LWO2 format, and they optimised the LWS format at the same time.

The major advantages of the LWO2 format is that it can contain Skelegons (In model bones), UV Map info, Weight maps (used for assigning bone controls) and Morph maps, which basically lets you deform your model without ruining the original, which can be good when doing facial expressions, or working with hands.

LW DOES have vertex color support, but as I've said in other posts, it's something of a b*tch to get looking right. I'm still playing with it...

Fice: For animation, you could probably find a LW SDK and build a plugin for it that would read FF7's .a files and turn them into LW Bone Motion Graphs or something. (Graphs that say move here, rotate that way, ect.) Then we could have plug&play animation when I finish the model conversions.

Or you could change Ifalna to display the numerical HPB (Heading, Pitch, Banking) data so we don't have to guess at the values. Also, are you going to make Ifalna Battle model compatible, or are you going to build a seperate program for that?

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land
 
LW6 sounds much more like what I need, ie. bone/skeleton support (pretty essential given that's how FF7 stores its models!)....do we have a file format descriptor for that file format?

A plugin..urgh. More work. Maybe.

Battle models: Well, we don't know where the skeleton data for the battle models is; without that there's no way I can really program any sort of model reader for the battle models.
 
Actually, yes, we have a file format description for the LWO2 format. It's listed in a SDK document zip I downloaded a while ago. It covers both LW6 and LW6.5, however, I was given the impression that they didn't cover everything in the zip.

I've sent a copy of those doc to both you guys. (Fice & Alhexx) I have C++ code for 6.5, but I'm not sure if it would help. Let me know if you want it.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land
 
Okay, thanx for the docs. I've had no time to take a look at them yet, but I'll do that when I go offline...

 - Alhexx
 
Ligewave 6? I only have a licence for 5.5 >_< oh well, I use POV anyway.
 
Well, I'm currently lookin' for Lighwave 7...

 - Alhexx

 - edit -

hehe :smile: Found it ! Well, okay, it's Version 6.5, but it'll work anyway. Now I'm d/l-ing 25.7 MB - that means hours of d/l-ing ...
[edited] 169 2001-10-20 20:25
 
If you wanted 6.5 I could of sent you the remaining files. The prog I gave you is the 6.5 Modeler prog.

The thing that takes up a lot of space is the plugins.

Oh well... Now I'm off to find LW7. Maybe I'll get lucky...

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land
 
look no further. morpheus has everything. i use it to download comical movies.
 
Hm, good and bad news:

Good: I've been able to d/l Lighwave completely.

Bad: When I start the setup, it hangs - exactly the same way as the modeler.exe ... seems to be my comp's fault...

But, okay, let's see when I got win XP...

 - Alhexx
 
hey guys, has anybody tested my convertor ? No ? why ? I would like to knwo your opinion !
 
Muhahahaha! I found and DOWNLOADED Lightwave 7.0!! (I'd have a link, but I've since lost the site's addy.) It was big! (60 megs!! Well, that's big for me. Damn 33.6!) I just set it up with Getright, and let it download all last night. Installed this morning, took a quick look at it. It looks nice. I haven't had time to really play with it, but I looks real good!

Oh and Mirex: Everytime I load an object, I get an error saying wrong input file format or something to that effect. Due to that error, I don't get any output. And before you say the files corrupted, I checked it out in Ultima, and it loaded without a problem.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land
 
Well, I guess I'll be happy with my 6.5 Version - if I get it runnin' :grin:

Let's see what Win XP brings...

 - Alhexx
 
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