G
Gingercat
Guest
Ok, so it's been found that the damage is found using a signed 16-bit integer right? I'm assuming that this is coded into the exe. Would it be possible to edit this particular property in the exe's raw code so that it is unsigned? Or is that simply too hard to do with an already-compiled exe?
Given the other wonders you guys are able to perform on the executable, I'm wondering if (just for example) the 9999-limit-break patch could rewrite not only what the game considers a maximum for damage dealt, but also the section that deals with damage calculation to change the computation from signed to unsigned.
Given the other wonders you guys are able to perform on the executable, I'm wondering if (just for example) the 9999-limit-break patch could rewrite not only what the game considers a maximum for damage dealt, but also the section that deals with damage calculation to change the computation from signed to unsigned.