P
Phyltre
Guest
How hard would it be to move the maximum health past 9999, or maximum damage? I know it would be easy to make MP go past 999 since hp-mp switch does that.
Obviously it might change the game dynamic, but for really high-level characters (the only time you'd see a difference in gameplay anyway) it would balance out. You might have more health, but damage coming to you wouldn't be limited to 9999 packets, either. I'm one of those people who likes to build really powerful characters, and it's always bothered me that just about every final fantasy game has been stoppered at 9999. It's possible to break the limit in FFX, but only with a lot of work and it's after you've done most everything.
Breaking 99 as a level cap would be cool, too, although it'd just be cosmetic to document character growth past traditional barriers. I don't suppose we'd want to change the 255 values, because that's the maximum value in that number system.
Obviously it might change the game dynamic, but for really high-level characters (the only time you'd see a difference in gameplay anyway) it would balance out. You might have more health, but damage coming to you wouldn't be limited to 9999 packets, either. I'm one of those people who likes to build really powerful characters, and it's always bothered me that just about every final fantasy game has been stoppered at 9999. It's possible to break the limit in FFX, but only with a lot of work and it's after you've done most everything.
Breaking 99 as a level cap would be cool, too, although it'd just be cosmetic to document character growth past traditional barriers. I don't suppose we'd want to change the 255 values, because that's the maximum value in that number system.