Ok, now I've got another question.
What, exactly, does FF7 use to signify the loop points in the MIDI files? I went and extracted fan2.mid (the victory fanfare), because I needed to get rid of that 1 second delay on the start of the song (did that by copying the version from ygm.lgp to xg.lgp), modify the drum set that was being used,and increase the reverb on it up to max in order to more emulate what it sounds like on PSX.
So, I do that, save, and re-intergrate the edited file into XG.LGP, and test it out in game....only to find that at some point the loop point information was lost. So, now I need some help trying to figure out how they did it in the first place.