Lost Number not transforming

  • Thread starter Thread starter Tenko Kuugen
  • Start date Start date
Status
Not open for further replies.
T

Tenko Kuugen

Guest
Been pummeling him with Aqualung and Limits but he does not seem to want to transform.
I checked his AI and the counters to transform are there but I can't quite make sense of why he's not utilizing them.

Main script ( dont worry about the not matching attack spell ID, it works fine. replaced bolt2 with twister and updated the values in question )
Code: [Select]
Code:
0x000 If (LocalVar:0060 == 0)0x000 {0x008 TargetMask <- RandomBit(AllOpponentMask)0x010 Perform("Punch"[0185], EnemyAttack)0x016  If (Not  (Random MOD LocalVar:0080) )0x016  {0x01F  TargetMask <- RandomBit(AllOpponentMask)0x027  Perform("Punch"[0185], EnemyAttack)0x02D  If (Not  (Random MOD 3) )0x02D  {0x035  LocalVar:0060 <- 20x03B  }0x03B  Else0x03B  {0x03E  LocalVar:0060 <- 10x044 }0x044 Else0x044 {0x047  }0x047  Else0x047  {0x04A   If (LocalVar:0060 == 1)0x04A   {0x04F  TargetMask <- RandomBit(AllOpponentMask)0x057  Perform("Punch"[0185], EnemyAttack)0x05D   If ( ( (TargetMask.Status:Death == 0)  And Not  (Random MOD LocalVar:0080) ) )0x05D   {0x071   TargetMask <- RandomBit(AllOpponentMask)0x079   Perform("Punch"[0185], EnemyAttack)0x07F   If (Not  (Random MOD 3) )0x07F   {0x087   LocalVar:0060 <- 20x08D   }0x08D   Else0x08D   {0x090   LocalVar:0060 <- 00x096  }0x096  Else0x096  {0x099   }0x099   Else0x099   {0x09C   If ( ( (Self.MP >= MPCost(Bolt2 [0031]))  And  (AllOpponentMask.Status:Reflect == 0) ) )0x09C   {0x0B5   TargetMask <- RandomBit( (AllOpponentMask.Status:Reflect == 0) )0x0C4   Perform("Bolt2"[0031], EnemyAttack)0x0C9   }0x0C9   Else0x0C9   {0x0CC   TargetMask <- RandomBit(AllOpponentMask)0x0D4   Perform("Punch"[0185], EnemyAttack)0x0DA   If (Not  (Random MOD LocalVar:0080) )0x0DA   {0x0E3    If ( ( (Self.MP >= MPCost(Bolt2 [0031]))  And  (AllOpponentMask.Status:Reflect == 0) ) )0x0E3    {0x0FC    TargetMask <- RandomBit( (AllOpponentMask.Status:Reflect == 0) )0x10B    Perform("Bolt2"[0031], EnemyAttack)0x110    }0x110    Else0x110    {0x113    TargetMask <- RandomBit(AllOpponentMask)0x11B    Perform("Punch"[0185], EnemyAttack)0x121   If (Not  (Random MOD 2) )0x121   {0x129   LocalVar:0060 <- 00x12F   }0x12F   Else0x12F   {0x132   LocalVar:0060 <- 10x138  }0x138  Else0x138  {0x13BPOP(LocalVar:0060)0x13CSCRIPT END
general counter
Code: [Select]
Code:
0x000 If ( ( (Self.HP <= Self.MHP / 6 * 3)  And  (LocalVar:0080 == 4) ) )0x000 {0x01F LocalVar:0080 <- 30x025 }0x025 Else0x025 {0x028  If ( ( (Self.HP <= Self.MHP / 6 * 4)  And  (LocalVar:0080 == 5) ) )0x028  {0x047  LocalVar:0080 <- 40x04D  }0x04D  Else0x04D  {0x050   If ( ( (Self.HP <= Self.MHP / 6 * 5)  And  (LocalVar:0080 == 6) ) )0x050   {0x06F   LocalVar:0080 <- 50x075   }0x075   Else0x075   {0x078   LocalVar:0080 <- 60x07ESCRIPT END
physical counter
Code: [Select]
Code:
0x000 If ( ( ( (Self.Status:Paralysis == 0)  And  (Self.Status:Stop == 0) )  And  (Self.Status:Sleep == 0) ) )0x000 {0x023  If ( (LocalVar:0080 <= 3) )0x023  {0x02C  TargetMask <- Self0x033  Perform([0120], EnemyAttack)0x039  LocalVar:0020.Flag:Unknown(00000001) <- 10x043  LocalVar:0020.Flag:Enabled? <- 10x04D  LocalVar:0020.Flag:Unknown(00000004) <- 10x057  LocalVar:0020.Flag:MainScriptActive <- 10x061  TransferStatus(Self, LocalVar:0020)0x068  Self.Flag:Unknown(00000001) <- 00x072  Self.Flag:Enabled? <- 00x07C  Self.Flag:Unknown(00000004) <- 00x086  Self.Flag:MainScriptActive <- 00x090SCRIPT END
magic counter
Code: [Select]
Code:
0x000 If ( ( ( (Self.Status:Paralysis == 0)  And  (Self.Status:Stop == 0) )  And  (Self.Status:Sleep == 0) ) )0x000 {0x023  If ( (LocalVar:0080 <= 3) )0x023  {0x02C  TargetMask <- Self0x033  Perform([011F], EnemyAttack)0x039  LocalVar:0040.Flag:Unknown(00000001) <- 10x043  LocalVar:0040.Flag:Enabled? <- 10x04D  LocalVar:0040.Flag:Unknown(00000004) <- 10x057  LocalVar:0040.Flag:MainScriptActive <- 10x061  TransferStatus(Self, LocalVar:0040)0x068  Self.Flag:Unknown(00000001) <- 00x072  Self.Flag:Enabled? <- 00x07C  Self.Flag:Unknown(00000004) <- 00x086  Self.Flag:MainScriptActive <- 00x090SCRIPT END
 
Status
Not open for further replies.
Back
Top