I appreciate the offer but this is my project; as far as all coding is concerned, I just want to do it all.
I started this engine years ago and I didn’t have a great coding style back then.
Some things could be rewritten, modularized, optimized, etc., but it has to fall on me to do it.
I have the whole plan for the project in my head and it helps me to keep track of every tiny detail if I myself perform every tiny detail.
However, the greatest help you or anyone can be to me is to work out the battle animation file format.
I myself am giving it another go (or will be soon) and I can share what we have already uncovered about it.
I can even use the game RAM to get the final rotation values for each animation, so all you would have to do is look at the file and figure out how it went from the bits in the file to the float values in RAM.
I have actually taken the rotations from the RAM of the game and put them together to make my own raw rotation that my game could load. It works. My models will move correctly as long as I can translate the animations from their source files to the final float-value rotations.
Once animations are loaded I will make a demo which just runs through random animations on the battle field.
From there I can actually begin to create structured battle sequences and possibly get some client/server action going.
Another thing to do, if you don’t want to work on the battle animations, is finish the field file formats.
The images drawn in the fields are not finished. Although mostly complete, there are obvious flaws in many of them.
Of course my engine will need to load them all correctly (and I will make sure there aren’t scanlines in my engine).
Of course if the server looses the character it's gone.. forever
*shrug* That’s just how it goes. It’s the same for any game really.
I mean your save file can be edited on your end, so the server should NEVER ask your client for stat information. Players will just have to trust the server to keep everything. Of course that means a server owner who hates someone can delete his or her character too, just to be mean, but I suspect those servers won’t be too popular.
L. Spiro
P. S.: bulk_4me, there will be a few types of hacks that could be made for it. My game uses your own resource files for everything. If you modify those, they will show on your screen when you play (but no one else’s).
I plan to add alternative costumes and things of that nature.
You could unlock them on your own by changing your model files, but it’s really no big deal. No one else will see your changes, and it doesn’t give you any advantage over someone else.