Making an Open Source FF7 Engine

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What's the name of the game? Where can I download the PC version of it? Or this was just a personal game that it's somehow ported to a console?
 
It was a personal game of my own that I was able to convince my company to make as a project.
I called it Shiny Star, but we will rename it for the Nintendo DS.

I don’t always have it running but you can go to #FF7 on irc.dynamix.com (I own the room) and request to play it.
I will load it and you can play it from mIRC (or any IRC client you like).

Simple text-based input to play, but somehow fun even from the start.


L. Spiro
 
Bad Idea, Square Enix will close your project down in a snap of a finger.
 
not if evry one keep quite and dont blow the wissel, it wont go down.....so don't be the one that blow the wissel. I would NOT do that cuz then I had to go and make you dont do it

sorry if you are scared by me
 
nobody said you need to write your own engine from scratch in order to write a new one for ff7.

if someone would use OGRE rendering engine it would save ppl tons of work. it is GPL licensed and there is also a GPL physics engine and stuff.

http://www.ogre3d.org

actually i was thinking of rewriting vagrant story more :D

i'm currently looking for spare time to take some tutorials on ogre (their wiki is great in that matter).

of course Square will not allow to make a custom ff7 engine :/

then again, why does ficedula work on his remake?
 
nobody said you need to write your own engine from scratch in order to write a new one for ff7.

if someone would use OGRE rendering engine it would save ppl tons of work. it is GPL licensed and there is also a GPL physics engine and stuff.
Actually the rendering side on FF7 is quite simple: Just some static backgrounds and some rigid skinning. Most people already have code for that in their drawer.
The difficult thing is all the scripting, and of course reverse-engineering the so-far unkown bits (for example the battle animations, worldmap, field NPCs...)
 
Battle Animation Format

I will decode the rest when I am ready to use them.

Right now that may be a while since I am working on my GoldenEye 007â„¢ and Perfect Darkâ„¢ projects, and since I have officially decided to rewrite my engine.

I have found myself to be highly uninspired when I think about what to do next on my engine, and it is basically because the code in it is 3-4 years old and frankly “newbie”.

Even though all the code works and it is stable, I am just not happy with it.
It needs to be cleaner and faster.
But anyway it won’t take long to restart it and catch up to where I am already.
Probably a week or so.
Once I am working with faster, cleaner, and more organized code, I will become much more energetic with the project.
Strange how my inspiration can be directly related to the tidiness of the code rather than the functionality?


L. Spiro
 
Oh well... I guess it's all up to me then, I have plenty of free time in my hands. :D

Expect it to be finished in around 10 years time, when no one cares about FF7 anymore :P
its nearly been 10 years hows it going? lol
 
Reviving a ten-year-old thread outside of Completely Unrelated? That's a paddlin'.

Anyway, there is such an engine in public development right now. It's called Q-Gears. I'm gonna go ahead and lock this thread now. ~Covarr
 
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