Making double cut independent command

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Nightmare799

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Is it possible to make double cut an independent command like mug, as in that it creates separate command in battle without overriding attack?

I am using wallmarket tool btw.

Edit: Also, would it be possible to transfer limit from one character to another?

EDIT2: I think I already got it. If my theory is right, changing the type of materia from 2 to 6 should mean that the game will add separate command with type modifier 25 and 27 (I have no idea what those two are but screw that).

In other words, it will make double cut a separate command.

EDIT3: Nope. That was not it. Anyone here has any experience with this?
 
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I'm not sure about attacks, it could be possible to change double cut but I think it's more likely to crash the game. Swapping limits isn't really possible. They're animations that only work with that characters skeleton. I could be wrong, but I think the only way to really do something like that would be to actually swap models, like build Cloud onto another characters skeleton.
 
I'm not sure about attacks, it could be possible to change double cut but I think it's more likely to crash the game. Swapping limits isn't really possible. They're animations that only work with that characters skeleton. I could be wrong, but I think the only way to really do something like that would be to actually swap models, like build Cloud onto another characters skeleton.
I tried, but I am afraid that making double cut commands not to replace attack is beyond wallmarket capabilities. And yeah, only way to switch limits would be to re-rig the character models.
 
If you use PC version exist a solution to eliminate mega-all of the attack command and you use double cut even equipped mega-all materia.
 
If you use PC version exist a solution to eliminate mega-all of the attack command and you use double cut even equipped mega-all materia.
Uhh sorry, I cant really understand what you are trying to say....
 
He's saying it's possible to make Mega-All (which overrides Attack-replacing commands other than Flash) NOT grant the Slash-All command and allow you to use the Double-Cut command on the PC. English isn't his first language.

change 0x1CC449 from 74 to E9

in case you're interested.
 
He's saying it's possible to make Mega-All (which overrides Attack-replacing commands other than Flash) NOT grant the Slash-All command and allow you to use the Double-Cut command on the PC. English isn't his first language.

change 0x1CC449 from 74 to E9

in case you're interested.
Thanks you rock man!

EDIT: Strange, did you mean to change that in wallmarket editor, or hexedit the ff7 exe?
 
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OK, I found the cause of your problem and have a solution.

There's this function in the exe I have labeled as "byte FindEmptyMenuSlot( byte cIndex )" that looks for a place to put a command in the menu when building the command menu. This menu can hold 16 commands though in practice I don't remember it having more than 12. In this function, Slash-All, 2x-Cut, Flash, 4x-Cut and Attack commands are designated to the first slot in the menu so they'll override each other (If you have a Double Cut materia in an armor slot, that will take priority over a Slash-All materia in a Weapon slot). Magic/W-Magic are assigned the second slot, Summon/W-Summon the third and Item/W-Item the fourth. Any other command gets the next empty slot past the fourth.

FIX:
This takes two steps. First, the exe needs to be modded. Second, the materia needs to be changed (as you noticed).

Step 1:
Make these changes for the following commands (raw exe addresses):

Code: [Select]
Code:
Slash-All:   0x1CE2FD: FD -> C12x-Cut:      0x1CE30A: F0 -> B4Flash:       0x1CE317: E3 -> A74x-Cut:      0x1CE324: D6 -> 9A
This will prevent that function from telling the menu building function that they go in the first slot.

Step 2:
Change the materia to type 6. Sub-Type doesn't matter.

Slash-All and Double Cut are the only type 12 materia. Change them to type X6 and they'll now be independent commands.
 
OK, I found the cause of your problem and have a solution.

There's this function in the exe I have labeled as "byte FindEmptyMenuSlot( byte cIndex )" that looks for a place to put a command in the menu when building the command menu. This menu can hold 16 commands though in practice I don't remember it having more than 12. In this function, Slash-All, 2x-Cut, Flash, 4x-Cut and Attack commands are designated to the first slot in the menu so they'll override each other (If you have a Double Cut materia in an armor slot, that will take priority over a Slash-All materia in a Weapon slot). Magic/W-Magic are assigned the second slot, Summon/W-Summon the third and Item/W-Item the fourth. Any other command gets the next empty slot past the fourth.

FIX:
This takes two steps. First, the exe needs to be modded. Second, the materia needs to be changed (as you noticed).

Step 1:
Make these changes for the following commands (raw exe addresses):

Code: [Select]
Code:
Slash-All:   0x1CE2FD: FD -> C12x-Cut:      0x1CE30A: F0 -> B4Flash:       0x1CE317: E3 -> A74x-Cut:      0x1CE324: D6 -> 9A
This will prevent that function from telling the menu building function that they go in the first slot.

Step 2:
Change the materia to type 6. Sub-Type doesn't matter.

Slash-All and Double Cut are the only type 12 materia. Change them to type X6 and they'll now be independent commands.
Do I need to use visual basic studio for that? I tried to use hex editor but I didnt find any entries starting with 0x1.
 
Do I need to use visual basic studio for that? I tried to use hex editor but I didnt find any entries starting with 0x1.
Wha? Those are addresses in ff7.exe. What are you talking about?
 
Wha? Those are addresses in ff7.exe. What are you talking about?
I am a bit confused. I tried to open the FF7.exe in hex editor, but I can not find any adresses like that. How do I edit those adresses then?
 
Depending on your hex editor, it might not show "0x" in the address. Look for 1CE2FD.
 
Depending on your hex editor, it might not show "0x" in the address. Look for 1CE2FD.
Nah, no results. Prolly hex editor is shit.

What are you guys using?
 
The one from the SE store, or the Steam one? Thanks to SecuROM, all the addresses are offset in the SE store version.
 
The one from the SE store, or the Steam one? Thanks to SecuROM, all the addresses are offset in the SE store version.
SE store, the HxD addresses are all offsets.
 
The one from the SE store, or the Steam one? Thanks to SecuROM, all the addresses are offset in the SE store version.
They are all offset by 0xC00.  But that wouldn't matter anyway since the exe cannot be modified more than likely because of the protection.
 
Dan nailed it. As an aside, you opened ff7_en.exe in your hex editor, then in the search menu you clicked GOTO, then you put in the address? If you click "find", it'll search for values, not the address itself.
 
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