Menu Reconstruction [WIP]

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DLPB_

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At the moment, I and Kranmer are perfecting this for the re-translation project.  Once this is done, I will turn my attention to its application in the normal game.

This project attempts to correct misalignment of text and values in the menu, and make the overall presentation much improved over the original release.

I need your opinions on the final product and on other things this may address.

Credits:

Design, Hex editing: DLPB
Hex locating values, Hex coding, Hex editing: Kranmer



Progress Report


Menus Completed (41):


New Game/Continue
Load menu "Select a save data file"
Load Main menu
Main Menu
Item menu
Key Item menu
Magic Main menu
Magic Magic Submenu
Magic Magic Submenu Selection menu
Magic Summon Submenu
Magic Enemy-Skill Submenu
Materia Main menu
Materia Check menu
Materia Check Magic Submenu
materia Check Summon Submenu
Materia Check Enemy-Skill Submenu
Materia Swap menu
Equip Main menu
Status Main menu
Status menu 2
Status menu 3
Limit Main menu
Config Main menu
Config Window Colour Submenu
Config Sound Submenu
Config Controller Submenu
PHS Main Menu
PHS right Submenu
Save "Select a save menu"
Save Main menu
Quit Menu

Shop Sell Materia menu
Shop Sell Item submenu
Shop Sell Item Main menu
Shop Buy Item menu
Shop Buy Materia menu
Shop Buy Weapon menu
Shop Buy Weapon submenu
After Battle Menu 1
After Battle Menu 2
Name enter menu

Dialogue Boxes Completed (19):

Loading Please Wait Dialogue Box
Load Progress Bar
Item Menu Order Box
Limit Manual Dialogue
Materia Arrange Box
Materia Arrange Discard Dialogue Box
Limit Menu Change Break Level Dialogue Box
Limit Menu "Limit Set" Dialogue
Save Menu "Are you sure you want to save" Dialogue Box
Saving Please Wait Dialogue Box
Save Progress Bar
Save menu "Saved" Dialogue
Item Buy Dialogue Box

Shop Main Menu
Shop Main Menu, Sell Submenu
Battle 1 "Was born" dialogue
Battle 1 "Materia level up" dialogue
Battle 1 "Level Up" dialogue
Battle 1 "Limit level" dialogue

NOT Completed (0):


This project should be considered a counterpart to the  Kranmer only Battle Menu Reconstruction mod.  The default battle menu mod by Kranmer should be used with this mod.  Project discussion here: https://www.ff7catalog.com/threads/6802/.  We have not touched the debug menu, and do not ever intend to.
 

Overall Progress-  Completed:  60/60 (100%)
 
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Is this patch included in your retranslation project?? Or will we need to install the retranslation project and this fix seperately??
 
because of the differences in text, this had to be done for the retranslation project and will be included by default.
 
Only 1 question, can you change the texts from the box of Items, Materia, etc.? , and how do you do it?. :-D
 
I think seif uses the hex editing method for the menu since no editor has been made for them yet.
 
Why would that be a problem? It's just text embedded between code segments. Plus, there's no need for an editor in this case.
 
Only 1 question, can you change the texts from the box of Items, Materia, etc.? , and how do you do it?. :-D
Explain this further?  Which texts :)?
 
Only 1 question, can you change the texts from the box of Items, Materia, etc.? , and how do you do it?. :-D
Explain this further?  Which texts :)?
Things like Item, Materia, Equip, Limit, Config, Exit...
 
That is also hex edited....they are there just as text using ff7text code...

So if you search for AGIC or "ORMATION" you will find the correct string (the M would not be found this way since they arranged it slightly from the unicode).  

Then you just hex edit it with the ff7code >

http://wiki.qhimm.com/FF7/FF_Text

I have already changed Order to Formation

also, it turns out that the LV and HP text etc is misaligned because of problems in Team Avalanche's Font.  It doesn't have this issue with the original.
 
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That is also hex edited....they are there just as text using ff7text code...

So if you search for AGIC or "ORMATION" you will find the correct string (the M would not be found this way since they arranged it slightly from the unicode).  

Then you just hex edit it with the ff7code >

http://wiki.qhimm.com/FF7/FF_Text

I have already changed Order to Formation

also, it turns out that the LV and HP text etc is misaligned because of problems in Team Avalanche's Font.  It doesn't have this issue with the original.
What's wrong with TA's font?? Are they slightly larger than the original??
 
I don't know but it certainly isn't correct :)  I believe they are remaking it...
 
Oh well, I started to translate it and... I changed Item for Objetos (Spanish btw :P) and it showed me Half M at the right border and all I did it was to add in the HEX after Objetos an 00 something like

Code: [Select]
Code:
4F 62 6A 65 74 6F 73 [color=red]00[/color]
And then It didn't showed the half "M" anymore, I hope that this helps a little (I'm using the Ficedula FFText decoder/encoder btw)
 
Simply color tags don't work there. The only one allowed is 0xF8, which is used by limits for coloring the spell window box in battle.
 
Simply color tags don't work there. The only one allowed is 0xF8, which is used by limits for coloring the spell window box in battle.
Hehehe I added the "Limit" word coloring to symbolize materia's name when u pick 'em up in field xD
 
I think the structure alteration is a good move but the colour, as far as I can see it, is perfect.  It just wouldn't look professional with odd fonts or colours.
 
Will there be a way to install this without installing your retranslation patch?
 
I'm so glad that cannot be applied to menus. No, seriously.
Yeah if we're talking about game menus that woulda be mad... I cannot imagine a flashing menu freakin' my eyes outta my mind ...
 
Will there be a way to install this without installing your retranslation patch?
Yes.  In time....but the retranslation menu's must come first and be perfected beforehand.  Then A few adjustments will need to be made.

Personally I feel the old status screen looks awful untranslated "Magic Defense%"  i mean...nah.  But if people want it back that way, so be it :P
 
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