Menu Reconstruction [WIP]

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Ok and a final revision:

revision3.png


What do you think?  Gemini notes that the Right menu looks ugly.  Not sure what I can do about that without breaking the animation but I guess Kranmer and I can look into it.
Wow coming along really well, this is the best one so far!
 
I am sure it is possible to hack a pic in if you know how to program...sadly not my dept with this game :(

As for the above, I think that is pretty much as good as it is going to get.  We can't move that menu anywhere without breaking the animation.
 
It is the other menus which are giving us most hassle.  The whole thing needed reconstructing...every single menu has large amounts of issues as you will see when I document the full before and after :)
 
Won't be long now....as you can see I am off bed again at 5 AM.  It is time consuming and stupid.  There are multiple text values for the same window but different action too.

If you go into magic menu for example, the description text values are different for Magic, Summon and E Skill despite being in exactly the same place.

There are still  a few things I am unhappy about too, but that can be left til the end and people have looked over this.  Whatever, it is still  amassive improvement.
 
Wow nice progress seif!

As for the menu design, I just thought of something we hadn't really considered: left alignment
Just like FFXII and FFXIII. Makes more sense really since English is left to right.

Here is an example, I think it looks pretty good:

ff7menu%282%29.jpg
How did you make that Krammer ? :
 
Won't be long now....as you can see I am off bed again at 5 AM.  It is time consuming and stupid.  There are multiple text values for the same window but different action too.

If you go into magic menu for example, the description text values are different for Magic, Summon and E Skill despite being in exactly the same place.

There are still  a few things I am unhappy about too, but that can be left til the end and people have looked over this.  Whatever, it is still  amassive improvement.
Oh I'm sure it's still a great improvement.
Will the removal of the useless attack / defend status effects be a part of this release, or is that still separate?
 
Wow nice progress seif!

As for the menu design, I just thought of something we hadn't really considered: left alignment
Just like FFXII and FFXIII. Makes more sense really since English is left to right.

Here is an example, I think it looks pretty good:

ff7menu%282%29.jpg
How did you make that Krammer ? :
I did it using a dissembler (any dissembler would probably work but for the above i used ollydbg) and changing the opcodes while the game was running which allow me to move the stuff around.
 
Won't be long now....as you can see I am off bed again at 5 AM.  It is time consuming and stupid.  There are multiple text values for the same window but different action too.

If you go into magic menu for example, the description text values are different for Magic, Summon and E Skill despite being in exactly the same place.

There are still  a few things I am unhappy about too, but that can be left til the end and people have looked over this.  Whatever, it is still  amassive improvement.
Oh I'm sure it's still a great improvement.
Will the removal of the useless attack / defend status effects be a part of this release, or is that still separate?
Since that is a part of the game itself that will be a separate patch (One I have perfected since last time).

As for release date, it is hard to say because new things keep being found.  I would say 2-4 days for the retranslated version and another day after that for the normal.
 
Ok and a final revision:

revision3.png


What do you think?  Gemini notes that the Right menu looks ugly.  Not sure what I can do about that without breaking the animation but I guess Kranmer and I can look into it.
Wow coming along really well, this is the best one so far!
Anyone can point me the differences from the original deal?
I'm failing to see  :-X (except the anger, formation and limit color)
 
Here:

original.png


The limit colour isn't different, it is just flashing there.

Also, this is 1 of the many menu's altered.  I will be doing a  full comparison at the end.

And remember this thread covers TWO mods.  One for translation project and one for the original.
 
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Oh you are right! Must be the avalanche mod making mine white...
It is.  It is also why the text looks completely uneven with the Avalanche font.
 
Work is still ongoing.  Shouldn't be much longer.  Just annoying little things keep appearing, and sadly some of the design cannot be made to look great because of how the menu shares text.  Still overall it is a huge improvement I think.

Will have a first release soon.

We still haven't had any joy with

statproblem.jpg
 
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Awesome, looking forward to it.
Menu Reconstruction + Battle Interface Reconstruction =  :-D
 
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