Menu Reconstruction [WIP]

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RELEASE BETA 2 - NOW NEED TESTERS

This is now considered pretty much finished.  There are some things I will be tweaking and altering in the coming days and obviously once all this is done and we are happy, I will begin work on adapting it for the normal game.

Remember this still has the re-translations in it, and you should always backup ff7.exe  before applying.  I would appreciate it if EVERYONE who is interested in this project installs it regardless of the re-translations, and that you offer constructive criticisms.  Some of these "problems" I will no doubt know about.  TRY to be logical about this, don't find something completely small and irrelevant which will not make any difference at all to the quality of what we visually perceive as "Good"

Do not say "It sucks there" or "Maybe change x"  Upload a screen shot and point out what needs changing or what you are unhappy with and I will see what can be done.

FF7 Menu Reconstruction Beta 2

Note:  If there seems to be some serious issue with text or so forth, try applying the patch to the original 1.02 exe, as there may be an issue adding this to already modified exes (I think I corrected this issue but you never know).
 
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I think your link has a problem.
 
Just to see the difference in game I did 2 screenshots to compare couse I wasn't really sure what's modded in here lol:O. Patched without problems even my heavily patched .exe, it gave a little more modern look, makes an illussion of being higher res / more clear, but in the end it's not a + for everyone. It seems a little less ff7, more ff8-like, maybe just couse I'm used to it, original seems better, but if I would starting new game after few months maybe it would be opposite as it doesn't seem to have any bugs and looks nice.

 I would have a question through, is it possible to add new option to the existing menu? What I always felt lacking in menu wasn't nice graphic and stuff like that but one little option - load game. Probably everyone at least once felt like loading a game after doing something wrong close after save point, alt+f4 and re-run game only option to do that, soo maybe you guys know after playing with the menu soo much is it possible to add "continue" to game menu or at least replace a quit with load as I see it better to use alt+f4 to exit game than to exit, re-run and load(plus the game randomly ask me to exit if I use Q key, which is bad couse I map my keys on that side of keyboard).
 
It seems a little less ff7, more ff8-like, maybe just couse I'm used to it, original seems better
You know 99% of what this patch does is just fix alignment issues right?
I don't see how this effects the 'FF7 style' in any way.
I assume you are just talking about the Main Menu screen, that has been slightly redesigned.
 
yup :)  this patch is a lot more than just the main menu.... it is every single menu :)
 
Hey Seif,

Take a look at these screens:

Original: http://justincoutts.com/files/ss/SS-2010-07-23_00.19.40.png
Beta 2: http://justincoutts.com/files/ss/SS-2010-07-23_00.20.04.png

On the original, the the AP and Next Level numbers are lined up fine with each other, however on Beta 2, they are not.

This is the only problem I could find! Really good work!

Other than that, the only thing I'm unhappy with, is something I have mentioned before: Equipment names not being in line with each other.
I would honestly rather have the abbreviations, it looks far too messy otherwise, to me anyway.

Please use Wpn. Pro. Acc.  or Weap. Prot. Accs., whatever aligns best. I reallly don't want to use the untranslated version lol.
 
wpn. pro. and acc. dont really line up great to be honest....  the W is longer you see...like the A of arm.

Also, those AP values aren't lined up properly on the original.  Open it up in adobe and draw a line under it, and compare.  The shadows are equal on beta 2.  On beta 2 they are level.  You can see that if you look at it, the original is far higher.  It is because you are using dark blue background that it looks worse.  Try white.

I am addressing the line up issue when using Protect.

edit: actually looks slightly out on beta 2 aswell (on yours not mine).  Upload me another in white background with the full screen shot.

Also, tell me if there is any difference when you apply the patch to original 1.02
 
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Also, those AP values aren't lined up properly on the original.  Open it up in adobe and draw a line under it, and compare.  The shadows are equal on beta 2.  On beta 2 they are level.  You can see that if you look at it, the original is far higher.  It is because you are using dark blue background that it looks worse.  Try white.
I think you may have misunderstood what I was saying, these screenshots should show what I mean:

Original 1.02: http://justincoutts.com/files/ss/ff7102_2010-07-23 03-45-57-82.png
Beta 2 1.02: http://justincoutts.com/files/ss/ff7102beta2_2010-07-23 03-53-22-19.png

See the original is fine, but on Beta 2, the 9 is nowhere near the red line.
 
I have no idea how that has happened....  But nice spot :)!  I will check mine again and see....

ha, you are completely right :)  It is because all my materia is mastered that I never spotted it on the tests (i used another save the first few times).  The shop menu sell will probably have same issue.  Added to correction list.
 
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Valentine, these projects for FF7 on the whole Qhimm forum is for pc. A legit copy of FF7 of course. So to answer your question...yes.

Try out the beta 2 version. I think it looks great compared to the original. Its more arranged and aligned. I haven't experienced any bugs yet besides the ones already spotted but will report if i do...Thanks Seif :)
 
Just a quick question not related to the mod... seif, what settings are you using on your menu colors (R-G-B)? It looks AC style and I like it.

BTW, I'll apply this once it's finished.
 
You mean the grey background?  I just randomely chose some grey values

set all corners to 60 RGB
 
Hummm...  I'll try and get a picture of it, but I don't know if it was intentional or not.  The hand on the key items word is a bit...  Off/out of place compared to where the hand is placed before Items and Organize.

EDIT:  Oh, btw the hand goes to the right spot sorta when you select the key items.
 
Yes that's impossible to fix sadly.  The ghost hand can be placed there manually but the normal cursor works by distance.  When using the word "Arrange" it fits ok, but that makes the words look awful.  The tradeoff is that hand not lining up....

You can see the word "Key Item" should be placed more to the right than it is too, but then the cursor looks worse.  This is just one of those things that has to be accepted.
 
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Haha, yeah it's not really game breaking. Other than that little stupid smidget of frustration, this is looking VERY awesome.
 
I will look into it again anyway and see if I can make it look a tad better.  Tonight I noticed a lot of problems with this mod, very small things which need fixing :P  But 95% of it is done :)
 
Haha, don't let my little comment about that change anything for the worse. But, yeah I'm still trying to find a flaw and because of it, I'm still practically doing the bomb mission.
 
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