Menu Reconstruction [WIP]

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I was wondering if you noticed that setting Aali's ff7_opengl.cfg 'break_9999limit = yes' causes overlapping text in 'Equip' 'Status'...and possibly other oddities. It looks to me like break_9999limit just literally pushes things around in the menu in a rather aggresive way to make room for more numbers, however I know nothing of how any of these programming codes work so...

  To be honest I'm just turning break_9999limit to 'off' cause I prefer having your work, and it makes the game more challenging having caps anyway. Kinda curious if there might eventually be compatability between the two somehow though.
 
The 9999 patch is a known problem.  The changes don't seem to be THAT bad from what I remember but they do affect this patch. 

Hopefully Aali will have a look at this and see if he can make it work with this menu construction patch better.  If not, I may at some point go into the 9999 patch and correct it.
 
RELEASE BETA 3 - LAST CHANCE TESTERS


FF7 Menu Reconstruction Beta 3

As always back-up ff7.exe.

This is the last beta.  The next release will be the main release for this project and barring major updates from any large mistakes, this will be the final look for BOTH mods. (obviously the non translated version will retain original text)

So, if you are interested in this project for EITHER of the versions, you should download this and give serious feedback because this is your LAST CHANCE.

This beta is 95% what I would call "Finished".  Aside from feedback and numerous small tweaks which most of you won't even notice, this is done.

Just completed is the character naming screen, seen below.  Please see post 1 for the progress report.

http://img22.imageshack.us/img22/6206/correctednaming.png

[photobucket resizes this, can anyone recommend another good free photo sharer? ]
 
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Well there are a few :P  the main one we cannot fix...  the equip menu, I would like to alter the weapon, protect, accessory words but there are no values for them, they have to be moved as one.  That's the biggest, the others are very small gripes :P

Glad you enjoy it though!
 
This thread now needs locking.  The project is complete  8) and a new thread for main release will be created tomorrow.

Translated version will come as a mandatory part of the Re-translation Project installer.

Non Translated version will get its own thread and installer.  There are a few things which we could not correct but 98% has been, and I am pretty damn happy with the overall change.  I will allow a period of testing before I release 002.  After that I will look at it one last time in 3 months.

It has been great working with Kranmer on this, and I will hopefully be able to suggest a few improvements to him when it comes to correcting alignment in the battle menu.

Thankyou :)

[number of changes from original exe:  around 7300 bytes.  i.e. 7300 changes in the hex editor.  I'd say manually altering one by one, probably around 2000-4000 ]
 
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