T
Tsetra
Guest
Long story short: I extract and decompress an LZS file using Highwind. I then open said file in Meteor. I edit some opcodes and press save. Only Meteor does not save. Why?
I know it can't be a size problem, because I can change single values and still accomplish this. I can delete entire scripts just fine, but it won't let me edit. I can add dialogs in the dialog window to my heart's content, but when it comes to opcodes Meteor says no. This is frustrating beyond belief, as it sometimes saves seemingly at random. It doesn't matter what opcodes I try to use, and even when I know I'm using correct ones I still can't save. Again, the file is decompressed and it's not read-only. The program apparently saves, but when you reopen the file, no saving occurred at all. And this is dealing with opcode modification. I don't know if Meteor is trying to prevent me from causing problems with the engine, but if it is can I disable that? I know for a fact that what I'm doing isn't going to crash anything, because on the occasions I can actually save - and I'm not doing a thing differently - the change fits cleanly in the game.
So nutshell: Meteor refuses to save, and for no legitimate reason.
EDIT:
I know some people who have an answer have read this. The reason I need to fix this is to add dummied dialogs for the FF7Voice project. If I can't, well, they won't be added. So I need to know why Meteor isn't saving my opcode changes.
Also, this might have been better suited for Programming Feedback in hindsight.
I know it can't be a size problem, because I can change single values and still accomplish this. I can delete entire scripts just fine, but it won't let me edit. I can add dialogs in the dialog window to my heart's content, but when it comes to opcodes Meteor says no. This is frustrating beyond belief, as it sometimes saves seemingly at random. It doesn't matter what opcodes I try to use, and even when I know I'm using correct ones I still can't save. Again, the file is decompressed and it's not read-only. The program apparently saves, but when you reopen the file, no saving occurred at all. And this is dealing with opcode modification. I don't know if Meteor is trying to prevent me from causing problems with the engine, but if it is can I disable that? I know for a fact that what I'm doing isn't going to crash anything, because on the occasions I can actually save - and I'm not doing a thing differently - the change fits cleanly in the game.
So nutshell: Meteor refuses to save, and for no legitimate reason.
EDIT:
I know some people who have an answer have read this. The reason I need to fix this is to add dummied dialogs for the FF7Voice project. If I can't, well, they won't be added. So I need to know why Meteor isn't saving my opcode changes.
Also, this might have been better suited for Programming Feedback in hindsight.
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