Midgar Remake

  • Thread starter Thread starter Sapphire
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As for Saphire...I don't really know what happened to him, seemed to have had some computer problems, and after that I've never heard anything anymore.
As for Tempus..just found out he stopped...
development-indefinitely-ceased

I'm using Max 2012 (x64) and Maxwell renderer (physical), this makes working with camera's like real camera's.
Really like the outcome, but it is quite slow, lately I've been redoing some renders with VRay.
I believe this is the latest I've uploaded...
-image-
 8)
Right now I can't upload a more up to date render, as I'm on my development laptop...

What I'm doing on my devtop....well...
-image-
is part of what I'm aiming for.
 8)
I'll find out from Sapphire, we've been working on our midgars helping eachother out for a long time. I worked with Tempus for a little bit, at the time shinrasoldier3 was in charge but the team was so unorganized and people didn't really want to do much, there were only a few people doing work like shinrasoldier tempus and myself. A few others I do not remember.
Maxwell hm? Never heard of it but I might give it a try. I like the way the lighting is in it. I have used VRay and used it, I feel like it is really close to mental ray so I stuck with mental. I have seen that render, its warrens tower with your midgar correct?
Oh and I have noticed the slums render you have, that was from Crisis Core wasnt it? I extraced the models from that game and your slums looks EXACTLY like it haha, right down to the base of the reactors.. Did you model off of that?
 
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don't quote images
Oh and I have noticed the slums render you have, that was from Crisis Core wasnt it? I extraced the models from that game and your slums looks EXACTLY like it haha, right down to the base of the reactors.. Did you model off of that?
Well actually, all my models are based upon FFVII, so no crisis core at all.
the base of the reactor can be seen in the cutscene, where the camera turns away from a tower where the plate falls I don't know which one it is exactly. But that's part of the reference I've used.
(I've collected so many references over time.... :) )
 8-)
 
you said based upon FF7, so is that like you used the advent children movie as some basis?
 
you said based upon FF7, so is that like you used the advent children movie as some basis?
No, the Original FF7 PSX version from 1997.
I try to keep it as close to the original as possible.
 8-)
 
No, the Original FF7 PSX version from 1997.
I try to keep it as close to the original as possible.
 8-)
Well the earlier night renders and day renders you see in here are mine based off of the FF7 model, I decided to switch to the crisis core one because it closely resembles FF7 but has more detail and is more realistic. How would working together sound?
Although there is more to Midgar that I want to do like what Tempus and shinrasoldier3 were trying to achieve like going where ever and doing what ever you like in a game engine such as fallout 3 or crysis 2.
 
As for Saphire...I don't really know what happened to him, seemed to have had some computer problems, and after that I've never heard anything anymore.
As for Tempus..just found out he stopped...
development-indefinitely-ceased
Well considering what happened to Chrono Resurrection it is very likely that can happen. I believe they were 40% done when they got C & D'd.

Cyb
 
As for Saphire...I don't really know what happened to him, seemed to have had some computer problems, and after that I've never heard anything anymore.
Not sure myself either... left him a message on facebook a few days ago, yet to hear back.

Always blown away by the modeling work done on Midgar. Hope we'll see one of these in-game.... one day.
 
I'm going to post a picture of Sector 6 after its done rendering.. No matter what it looks like so brace yourselves, it could be bad hahaha

Ok, here they are
Sector6CC.jpg

Sector6CC2.jpg

Sector6CC3.jpg

Sector6CC5.jpg
 
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Nice, reminds me of the Midgar model in the square building (or where ever it may be these days).  :roll:
I'm curious, can you post a wireframe?

PS, I'm always in for a joined venture... which engine did you have in mind?
oh and dx11 is a bit out of scope for me, unfortunately... my laptop is kind of...errr...ancient ???
 8)
 
Nice, reminds me of the Midgar model in the square building (or where ever it may be these days).  :roll:
I'm curious, can you post a wireframe?

PS, I'm always in for a joined venture... which engine did you have in mind?
oh and dx11 is a bit out of scope for me, unfortunately... my laptop is kind of...errr...ancient ???
 8)
Yeah it does look a bit like the real model, I wanted that effect for sector 6 to give it that under construction feeling.
Here is the wireframe picture you asked for, a bit messy.
MidgarWireframe2.jpg

And heres another from sector 6
MidgarWireframe.jpg

As for an engine I dont really know. I like the fallout 3 / New Vegas engine because it is an open world but also Crysis is nice too but not as free as Fallout.
My comp is pretty lame as well, I'm only running on a core 2 duo at 1.86ghz haha
 
Does anybody have the full background picture for the first mission in FF7 on the bridge in front of the reactor? I need the entire background for I am modeling the pipes on the walls.
 
Killerx20, yer giving me hype. Semester is done in a few days, I might even get some ff7 work crammed out!
 
Well considering what happened to Chrono Resurrection it is very likely that can happen. I believe they were 40% done when they got C & D'd.

Cyb
Heyo,

Just to clarify about the MakoDawn project. Tempus reached out to Square in good faith but since he hadn't heard anything back from them in reasonable time he had occupied himself with other projects.

Anywho, I am acting as custodian of the project until such time someone wants to begin developing or I am in a position to start it up myself. I have no problem letting the project remain in statis.

Anyways the reason I bring it up is due to Killerx20 wish to bring his version of midgar to Fo3/NV. If there is any interest in project, there are numerous assets available for use, hosted space and forums already setup. Tempus is currently packaging all remaining assets which will be freely available for use which I am sure will benefit the various projects here too.

Neo.

@Killerx20 : Glad to see that you kept working on your Midgar model.
 
Heyo,

Just to clarify about the MakoDawn project. Tempus reached out to Square in good faith but since he hadn't heard anything back from them in reasonable time he had occupied himself with other projects.

Anywho, I am acting as custodian of the project until such time someone wants to begin developing or I am in a position to start it up myself. I have no problem letting the project remain in statis.

Anyways the reason I bring it up is due to Killerx20 wish to bring his version of midgar to Fo3/NV. If there is any interest in project, there are numerous assets available for use, hosted space and forums already setup. Tempus is currently packaging all remaining assets which will be freely available for use which I am sure will benefit the various projects here too.

Neo.

@Killerx20 : Glad to see that you kept working on your Midgar model.
Long time no see neo, it sucks that the mod stopped being worked on. What ever happened to shinrasoldier3? Oh and I only just started working on Midgar again recently hahah
BTW here are the new renders I just made. Some bumpmapping needs to be tweaked and various other things but there is so much do to..
To start off, I added lots of little detail around the plates and plate walls
CCMidgarDetailUpdate2.jpg

CCMidgarDetailUpdate3.jpg

CCMidgarDetailUpdate5.jpg

I have also added the pipes that come from the reactor bridges
CCMidgarDetailUpdate4.jpg

CCMidgarReactor.jpg

CCMidgarReactor2.jpg

And finally a shot from the tower
CCMidgarDetailUpdate6.jpg
 
Long time no see is right.  :P Mainly been keeping busy with working on the Blender nif plugin aswell as RL things. I just now see the project as more long term.  :P

I was looking at the wireframe render but its not triangulated, understandably for clarity, but are you planning on optimising the model for use in a 3d engine?

Also what scale are you working to, this seems to be larger that the ff7 version but smaller than the real life model.
 
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For a game engine I'd remodel the entire city and bake off the highrez to texture it - you'll get a very sexy very smooth running gig with that.
 
You should do it ;) Very few modders out there who know how to model know how to do low-res model normal map baking, let alone how to do it properly and those that do rarely have an interest in doing such a large scale model.
 
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