Midgar Remake

  • Thread starter Thread starter Sapphire
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Update on the reactors.

ReactorUpdate2-1.jpg
 
Done a bit more to the reactor.

Once again I miscalculated the rivets/bolts on the back of the reactor and must make them smaller. Other then that, everything look's pretty neat.
The mako energy on the inner part of the HQ is a WIP texture, i'll make it an animated image sequence soon and much better quality/realistic.

Here goes.

AFC.jpg
 
Hopefully resized to 4200x3360 via Genuine Fractals help(s/ed).

It's amazing seeing the progress on this day by day, and I'm glad I've been of help. :) I only wish I could do more than offer reference material.
 
Just curious, does anyone know where the highway where Cloud and the gang espaces through after finishing with the Shinra HQ is in the model? Is is there in the first place? If so, where it is, or should be in the model?
 
That is completely amazing. I have only just recently come back to playing FF7 after playing a boat load of shooters on my Xbox, and I can honestly say that I'm glad my Xbox crashed. I love coming back here from time to time just to see how far we've leaped forward. Thanks to everyone who has put a lot of their time, effort and ideas into figuring out how the engine for FF7 works. They have been able to take it many steps forward from where it was when it was first released. Honestly if an FF7 remake ever came out in the future, I would probably still come back to this rather than play the remake over. Because this stuff is just amazing.
 
It isn't there in the first place. Check any vid and you won't ever see it. Except bike.avi of course.
 
Redone the flanking towers.
Redone the weird cylinder things on sector 3.
Redone some stuff on the reactor, also they are smooth and not pointy now (thanks to Timu for a telling me about a quickfix).

I know yous probably don't like the update text so... I won't keep you reading any longer.

aaaaa-2.jpg
 
The only very minor suggestion I can give is for the lights on the outer rim.

From all the material I can see, they're less square-shaped and more rectangular.

Forgive this simple edit:

tUrs2.png
 
Yeah just taking a break, been at Midgar non stop for the past month so I thouhgt i'd take a bit of a break and plan what I am to do next :). Sorry guys.
 
Yeah just taking a break, been at Midgar non stop for the past month so I thouhgt i'd take a bit of a break and plan what I am to do next :). Sorry guys.
oh heavens forbid....you take a break???? That's not supposed to happen, where is the whip...?  :evil:
I might just do the same, on to the sun and the beach.....
 8)
 
oh heavens forbid....you take a break???? That's not supposed to happen, where is the whip...?  :evil:
I might just do the same, on to the sun and the beach.....
 8)
Okay professor hojo :(. I'll get right on it.
 
Working on some texturing.

texture03.jpg


Texture02.jpg


Texture01.jpg


Note : It's not that bumpy/reflective in final renders. But it sowed the texture a lot more in a viewport render.
 
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