T
Tempus
Guest
Were you thinking of this:The main issue you will encounter is scope. We have thought about most of the issues you have mentioned, such as sector purpose zoning, *had a nice graphic we made, can't find it atm*.
For anyone wondering, it's based off the Hoyt model modified to account for Midgar's layout. (In hindsight it doesn't make a whole lot of sense for industry to be concentrated on sector 7...)
Yeah... looking back a lot of my development time was spent learning stuff on the side outside of school / work. Often times I'd think "ok, I'll just do this" and then realise that I need to learn a bunch of stuff before it can be done, haha.Even at that we were limited in what was achieved, which was in part due to actually getting work done, due to limited numbers of actual developers. This would be a major hurdle for any project to overcome, and our Lead Dev Tempus was basically a one man army. Getting all the ideas concreted is one thing, but realising them is a whole other ball game. Just because there are ideas, expect yourself to get your hands dirty.
Not yet... I still need to learn to animate! (I've just finished learning how to rig - more or less)...and our Lead Dev Tempus was basically a one man army
