D
DLPB_
Guest
Is there any way to kill off Midgardsormr completely after it has been killed in battle? No respawn?
He wants the zolom to be a unique boss like any other bossSo you want to fight him, kill him, and him not respawn until you leave and re-enter the world map or would you want it to be timed?
Oh. OK. Makes sense. Still, the answer's the same either way: No one knows how.He wants the zolom to be a unique boss like any other boss
like the materia keeper ( field version ), the weapons ( world version ) or lost number ( triggerd version )
You'd have to confiscate one of those worthless values in the savegame to tell the world map not to spawn him again. I'd recommend the battle relationship points. They're worthless. Maybe the ruby/emerald dead value. I think that just sets a 1 to a bit. You could use another bit to indicate not to spawn the MZ.I have also been looking into this, i can make it so that it never spawns (ever) by NOPing some values linked to its movement in the EXE, but i don't know how to get it so that it spawns once then doesn't again after you kill it.
I found them approximately in 5 minutes. I just trace where data from savemap readed.Akari, where did you find the world map scripts? I've been hunting for them on the PSX version but no luck. Unless they're in part 5 of the TXZ file, which I still don't know the meaning of.