M
makipl
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mobiusff_Data/mobius_data/Hash/...
Compressed Unity3D standalone files with MD5 hash names
Opeanable/decompressable with UnityEx 1.4.3
After decompressing, real package name is at: 0x40. Example name: CAB-b90836_android (terminated with /0)
About fileformats:
MUSIC:
example: music_saranotheme.txt is in AKB2 container. In order to make it working OGG delete 320 bytes from start, so the file starts with OggS header. Voila
Textures:
DXT
AES crypt
e.g. assetList_hash_win.dat is AES crypted
AES128
IV : Code: [Select]
Key: Code: [Select]
CipherMode: CBC
PaddingMode: ISO10126
assetList_hash_win.dat
Deciphered:
ENTRY:
Example MD5 file names:
Text/CutScene/ev_0000_010/ev_0000_010TxtRes__jp
Full JP filelist:
http://cache.jp.mobiusfinalfantasy....ius_data_middle/win/assetList_hash_win_JP.bin (unknown format, probably AES with default IV and key, too lazy to test UPDATE:Nope, doesn't work)
http://cache.jp.mobiusfinalfantasy....ata_middle/win/managementList_hash_win_JP.txt
http://cache.jp.mobiusfinalfantasy....data_middle/win/datasheetList_hash_win_JP.txt
Compressed Unity3D standalone files with MD5 hash names
Opeanable/decompressable with UnityEx 1.4.3
After decompressing, real package name is at: 0x40. Example name: CAB-b90836_android (terminated with /0)
About fileformats:
MUSIC:
example: music_saranotheme.txt is in AKB2 container. In order to make it working OGG delete 320 bytes from start, so the file starts with OggS header. Voila
Textures:
DXT
AES crypt
e.g. assetList_hash_win.dat is AES crypted
AES128
IV : Code: [Select]
Code:
$MEVIUS-PROJECT#
Code:
SQUARE-ENIX-BD1%
PaddingMode: ISO10126
assetList_hash_win.dat
Code:
Offset | Size | Description
0x00 | 16 bytes | AES IV - Treat as UTF8 bytes
0x16 | varies | Compressed data
Deciphered:
Code:
Offset | Size | Description
0x00 | 4 bytes | Probably entries count
0x04 | EntryCount*48 | Entry
ENTRY:
Code:
Offset | Size | Description
0x00 | 40 bytes | ANSI file relative path
0x28 | unsigned int | File revision (uint)
0x2C | int | File size
Example MD5 file names:
Text/CutScene/ev_0000_010/ev_0000_010TxtRes__jp
Full JP filelist:
http://cache.jp.mobiusfinalfantasy....ius_data_middle/win/assetList_hash_win_JP.bin (unknown format, probably AES with default IV and key, too lazy to test UPDATE:Nope, doesn't work)
http://cache.jp.mobiusfinalfantasy....ata_middle/win/managementList_hash_win_JP.txt
http://cache.jp.mobiusfinalfantasy....data_middle/win/datasheetList_hash_win_JP.txt
Last edited: