A
Abashi76
Guest
But the program says the ID are really high numbers such as 380 and 381. Proud Clod says its only 95.It's the guy that requests you to get him a drink from the vending machine from the Inn in exchange for a tiara. If you talk to him again later he should offer to sell some Materia (nothing special though).
The encounters can be modified with Makou Reactor. Open the flevel file and choose a field where you want to change encounters or encounter rates. Then go to Tools -> Encounters. You'll see a list of Battles that are possible for this field, each time a random encounter occurs, one of the battles in this list is chosen at random. You can change both the encounters themselves and the propability for each encounter (note that the sum of all propabilities cannot exceed 64 for each block of 5 battles).
The encounter IDs are the same that you can view in Proud Clod, so if you want to know which enemies are in a certain formation, look at the corresponding enemy formation in Proud Clod. The only catch is that Makou Reactor displays the Battle IDs in decimal, while Proud Clod displays them in Hex, so you should keep that in mind. Most Hex editors should allow you to display decimal numbers as hex numbers and vice verca. Anyway, once you found the enemy formation that you want in Proud Clod, enter that formation's Battle ID in the field you want via Makou Reactor.
About your request for skipping the destruction of Mideel... well, this would require some MAJOR changes not just to field scripts but also to the world map script (preventing the change from regular Mideel to destroyed Mideel on the overworld). Also, as NFITC1 already stated, hardly anything is known about the workings of the world map as of now. Unless someone is already working on something similar, I'm afraid a change like this is not gonna happen anytime soon.
Also, on both Hojo and Proud Clod they don't give me the exact battle formations that are in the game.
Also, there was one enemy i wanted to add to the Ancient Forest in which the developers forgot to do.
I would also like to take out unnecessary sectors crossing empty snow 3 or more times because i hate that.
So its not possible to remove events from the game such as the destruction of Mideel or the Lifestream cut scene? What about adding more Chocobos and things like that? Or new characters? Or new animations? New Islands? New Materia? New Magic? New Attacks? New Enemy Formations?
Would it be possible to add more Chocobos for the Chocobo breeding minigame including passable terrains? Would it be at least possible to switch Chocobo numbers on the races to switch Green and Pink?
Is it possible to have more than 9 characters with 1 replacing Aeris after she dies?
I don't get why it would be so hard to change the World Map script, as long as it doesn't require adding new maps. Also what about music scripts?
PS : Did anybody respond to my problems with bugs in the game in the Troubleshooting forum?
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