Model rendering

  • Thread starter Thread starter hubadu
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hubadu, as far as I know, Q-Gears doesn't apply any lighting to the models. That's why they look completly plain. I supose the lighting op-codes haven't been implemented yet (or they have no efect, at least). In the other hand, Leviathan can only display Battle models. This models don't need any more lighting because they have precalculated shadows painted directly over their vertices. I think Q-Gears doesn't display Battle models yet (correct me if I'm wrong)
 
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  • Lighting models aren't applied to the field locations yet. I'm not sure about the transparent background/foreground data either.  Adding them might take a bit of work. Akari was discussing using Ogre for handling the dynamics instead of doing everything with custom code.  It has definate merits.  There are lots of things needed to make this work. As I faced the identical issues when I went to something like Ogre with my model viewer.
  • battle models are unimplemented, likely to be done when I finish a pile of other stuff or if someone else does it.
  • battle models are as said permanently lit
  • at least you see models :)
Cyb
 
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