Modeling Balamb

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halkun

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I don't know.. It looks like a cupcake :)

0MSqjTk.png
 
I think my daughter's made some Play-Doh sculptures that look like that before....
 
I love cupcakes! Great idea for a real life Balamb Garden one! ;)
 
Hmm. What image(s) are you using to model this after? I don't remember it looking like that.

Or is this the overworld model?
 
Those are what I've been using for reference...

Oh, the model is going into "Cities: Skylines" as a university. I'll post the workshop link when I'm done.

QURX9hy.png

wwU7wMT.png


Textureing is next!
 
Probably this: http://img3.wikia.nocookie.net/__cb...mages/8/89/Balamb_Garden_FFVIII_Artwork_3.jpg

This is problematic however. After Balamb become mobile you can still access training zone, quad and etc. However, the 3D model of worldmap Balamb is only the core thing with class rooms, without other places. Maybe someone understand this? Because I can't imagine how does Balamb really look.
When Balamb "Converts" into the ship the following things happen...
The ring increases in size and moves to the bottom
The spire angles out to be the "tail"
The "cupcake" extends higher and changes shape
The domes are retracted into the ship

This is why you don't go down halls anymore when Balamb is in Ship mode. The quad isn't an external dome, it's inside the Balamb building proper  (On the left side).

However, it's not a 1:1 transformation. The transformation is a bit "fluid" and things change by disappearing/dissolving. It's why the transformation sequence is so obscured.
 
Wow, looks good :D
btw, What is the program you are using? i think is is Wings3D no?
 
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