B
BloodShot
Guest
I'd like to know if there is any way to modify the bone structure/skeleton of field models - namely cloud because i would like to have a more realistically proportioned model that the
animations actually match up with. It's annoying using a field cloud such as the AC cloud and having the arms pop out, but if i fix the arm position with kimera it messes up his other
animations - such as brushing his hair back, crossing his arms, etc.
How would i go about fixing that so i could have the proportions better without the animation f*ing up?
animations actually match up with. It's annoying using a field cloud such as the AC cloud and having the arms pop out, but if i fix the arm position with kimera it messes up his other
animations - such as brushing his hair back, crossing his arms, etc.
How would i go about fixing that so i could have the proportions better without the animation f*ing up?