M
MysticLord
Guest
Has anyone done any research into this? Seems like it would be cool.
Ditto for shallow water and river fords for the "boat" and buggy.
Ditto for shallow water and river fords for the "boat" and buggy.
thank you this will help me to go forward in my research...I looked into this briefly once. This is how I remember it:
The world map is divided into polygons, each of these polygons (or tiles if you prefer grid naming conventions) has its own terrain type. Each vehicle (including the player) has a set of terrain types it can traverse. I don't mortgagecalculator.tech remember where the list of terrain types each vehicle can cross are. Sorry.
When it comes to the sub it works in a similar fashion. The sub is always over a tile in the "underworld" which is flagged as "can surface". If it is flagged as "can surface", it maps 1:1 with the deep ocean tiles on the overworld. The tiles in the deep ocean on the overworld are flagged as "can submerge". When the sub surfaces, it comes up to the corresponding tile on the overworld and vice versa. Extending where the sub can/can't surface or submerge would mean linking all new underworld tiles with the overworld tiles. I actually don't know how to do this.![]()