J
Jari
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WARNING: LINKS TO WIKIPEDIA CONTAIN SPOILERS
I don't know about you, but for me one of the most important attributes of a game is how immersive it is. How well it can suspend my disbelief, make me feel as I am the protagonist, not just controlling him. Thus it's probably not a surprise that immersive games are high on my "BEST GAMES EVAR!!!1111"-list.
One such game is Deus Ex, IMHO still one of the best games ever made. I'm not entirely sure why I find it so immersive, but I suppose it's combination of several things;
Anyway, I love Deus Ex to bits. It's that good. Much better than the consolized sequel Invisible War, which is a decent game too. I still recommend it to everyone who thinks they can stand the Voodoo3-era graphics. Which - IMHO - most of the time are just fine. The characters models suffer from low poly count and low res textures, though.
Second game of this nature is Fahrenheit aka Indigo Prophecy.
Very different beast from Deus Ex. This is not open-ended at all, but you'll get possibly the best script and dialog ever to exist in a game as a trade up. Unlike DX this is not a FPS/RPG-hybrid but rather an adventure game, or interactive fiction, if you want to call it that. Things that enhance the immersion for me:
So...
Does immersiveness matter to you?
If it does, what games you have found to be the most immersive, and why?
I don't know about you, but for me one of the most important attributes of a game is how immersive it is. How well it can suspend my disbelief, make me feel as I am the protagonist, not just controlling him. Thus it's probably not a surprise that immersive games are high on my "BEST GAMES EVAR!!!1111"-list.
One such game is Deus Ex, IMHO still one of the best games ever made. I'm not entirely sure why I find it so immersive, but I suppose it's combination of several things;
- It's very open-ended (as much as a game with such an extensive story can be) allowing you to choose your own approach.
- I like the story (even though towards the end it tries to squeeze in every X-Files cliche known to man and can put your suspension of disbelief to a test).
- Attention to detail (such as the news on the news terminals).
- How your moral choices affect people's attitudes towards you (killing people vs non-lethal takedowns).
- Decent enough voice acting (except for the meat head aka main character... but you'll learn to live with it).
- And last but not least; real world parallels. Many of these were unintentional - unless Ion Storm bought a time machine with all that money poured into Daikatana, since they materialized after the game's release. Regardless, they exist, and certainly add much to the experience. Without giving too much of the plot away, Deus Ex' story might be one of the few things in this world that actually benefited from 9/11. Very deja vu.
Anyway, I love Deus Ex to bits. It's that good. Much better than the consolized sequel Invisible War, which is a decent game too. I still recommend it to everyone who thinks they can stand the Voodoo3-era graphics. Which - IMHO - most of the time are just fine. The characters models suffer from low poly count and low res textures, though.
Second game of this nature is Fahrenheit aka Indigo Prophecy.
Very different beast from Deus Ex. This is not open-ended at all, but you'll get possibly the best script and dialog ever to exist in a game as a trade up. Unlike DX this is not a FPS/RPG-hybrid but rather an adventure game, or interactive fiction, if you want to call it that. Things that enhance the immersion for me:
- Story. Except the ending which is straight from Twilight Zone (it's not as bad as some people say, though), the story might be the best in a videogame. Ever.
- Dialog. Thank you baby Jesus! The characters actually say things people might say in real life.
- Characters. Thanks to the sane dialog, and motion capture, the characters feel very real.
- Motion capture. This game uses motion capture a lot. So much actually that even the action sequences are canned, and you'll just smash buttons in Dragon's Lair-fashion. And surprisingly, it works. They look great, very cinematic, and the button smash fest actually raises your adrenaline level quite a bit. But most importantly, the motion capture makes almost everything look so cool.
- Time limited dialog system. You'll have a limited time to pick your response, depending on pressing the situation is, this time might be very limited.
- Hot coffee minigame. Kidding.
It's nice that they haven't shied away from adult themes, though. Even though some people claim that the protagonist actually scores too often in this game. 
So...
Does immersiveness matter to you?
If it does, what games you have found to be the most immersive, and why?