G
G
Guest
Hi everyone. At last I add code for movie decoding. Updated only Linux makefiles. Please update your project files, added:
q-gears/src/common/movie/PSXMDECDecoder.h
q-gears/src/common/movie/PSXMDECDecoder.cpp
q-gears/src/ffvii/screentest/MovieTest.h
q-gears/src/ffvii/screentest/MovieTest.cpp
Currently I added to MovieTest module only plain STR files from CD1 - it's enough to copy them from PSX CDROM to data/MOVIE directory - don't try to play *.MOV files! - those one is copied incorrectly in Linux, in windows may not be copied at all. I write a dumper utility for them - but it isn't yet supports real *.MOV filenames and works only for CD-images. Later I'll modify it and add to svn.
Now I am working on using SDL_mixer XA-audio for movies (use something other than SDL_mixer? someone can do this better? - tell me...
- I'll send the code I have [I combined from some sources of the internet console utility to play specified channel of XA file] )
Check out movies - it taked a lot of my time and nerves to figure out how to play them!
q-gears/src/common/movie/PSXMDECDecoder.h
q-gears/src/common/movie/PSXMDECDecoder.cpp
q-gears/src/ffvii/screentest/MovieTest.h
q-gears/src/ffvii/screentest/MovieTest.cpp
Currently I added to MovieTest module only plain STR files from CD1 - it's enough to copy them from PSX CDROM to data/MOVIE directory - don't try to play *.MOV files! - those one is copied incorrectly in Linux, in windows may not be copied at all. I write a dumper utility for them - but it isn't yet supports real *.MOV filenames and works only for CD-images. Later I'll modify it and add to svn.
Now I am working on using SDL_mixer XA-audio for movies (use something other than SDL_mixer? someone can do this better? - tell me...
Check out movies - it taked a lot of my time and nerves to figure out how to play them!