my first successful model conversion!

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Thanks, When the textures are done I'll send the model to you then  :-D
welcome! hmm.. im thinking of what to do next..ill probably be concentrating on vincent's limit breaks since everybody already did enhancements on every character..i might also do a knew vincent if i can! :-D :-D :-D
 
hehehe polaris san kau d2 sa pinas heheh asenso ka na moder ka na din bro!!! dapat may EB mga ff7 gamers d2 satin hehehe!! give mo naman ako ng idea kung panu send mo ko plz sa email ha!! [email protected] dami ka na ba mod dyan share mo sakin ha hehehe!! gudluck sa inyo !! be froud to be pinoy!!!!!
 
hehehe polaris san kau d2 sa pinas heheh asenso ka na moder ka na din bro!!! dapat may EB mga ff7 gamers d2 satin hehehe!! give mo naman ako ng idea kung panu send mo ko plz sa email ha!! [email protected] dami ka na ba mod dyan share mo sakin ha hehehe!! gudluck sa inyo !! be froud to be pinoy!!!!!
sure2X! ill send nlng sau ung tutorial ni gnawa ni kul_wende! hehe i agree! dat tlga mrecognize ff7 stin d2! anyway eto plang nga2wa ko as of now eh.. :-D

nga pla taga tuguegarao ako! :-D
 
.....

WHAT THE ***** ARE YOU SAYING?   :?
 
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.....

WHAT THE ***** ARE YOU SAYING?
nothin! just speaking in taglish! (tagalog+english)! just excited to hear from a fellow countrymen! hehe i know its weird but that would be the last time ill be posting in tagalog! sorry! :-D :-D

by the way..would anyone of you people tell me how to extract models from dissidia and CC and how to import them in 3dsmax?
 
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Lol, when i said that i was joking with the tone...err

what i mean is that i really meant it when i asked you what you were saying but the implied tone was a joke

so i guess what i'm saying is that i was joking
 
Lol, when i said that i was joking with the tone...err

what i mean is that i really meant it when i asked you what you were saying but the implied tone was a joke

so i guess what i'm saying is that i was joking
Should have added a smiley to it XD
 
by the way..would anyone of you people tell me how to extract models from dissidia and CC and how to import them in 3dsmax?
You'll need Mesh2rdm (it can be found on these forums somewhere) for the dissidia models.  For the Crisis Core models use Koral's Rinoa viewer, it even comes with a handy "export to obj" button.
As for mesh2rdm, you'll have to create a .bat file.  So open notepad and save it as Run.bat and make sure to save it as "all files" instead of ".txt"

An example of what should be in the .bat document: mesh2rdm kefka.gmo Kefka.obj -texpre Kefka -rotate -90 0 0 -scale 1.0 -objout

This will work if you have a .gmo file named kefka, and will give you a .obj with textures.  (I don't think a .mtl is created though)
 
by the way..would anyone of you people tell me how to extract models from dissidia and CC and how to import them in 3dsmax?
You'll need Mesh2rdm (it can be found on these forums somewhere) for the dissidia models.  For the Crisis Core models use Koral's Rinoa viewer, it even comes with a handy "export to obj" button.
As for mesh2rdm, you'll have to create a .bat file.  So open notepad and save it as Run.bat and make sure to save it as "all files" instead of ".txt"

An example of what should be in the .bat document: mesh2rdm kefka.gmo Kefka.obj -texpre Kefka -rotate -90 0 0 -scale 1.0 -objout

This will work if you have a .gmo file named kefka, and will give you a .obj with textures.  (I don't think a .mtl is created though)

wow thanks for that!  :-D ill try it now! hehe
 
wow thanks for that!  :-D ill try it now! hehe
Here's an image of what I'm talking about
mesh2rdm.jpg

The obj.bat and smd.bat I had to create in notepad (like I stated in my earlier post).  Obviously the smd.bat will give me smd files, which aren't necessary for FF7.

The squall.gmo won't work with the example I gave you earlier
mesh2rdm kefka.gmo Kefka.obj -texpre Kefka -rotate -90 0 0 -scale 1.0 -objout
  To make it work the obj.bat would need to be edited so that "squall" replaces "kefka" in each instance.

I figure this is most likely common sense.  But now you definitely shouldn't have any trouble
 
hehe.jpg


so does the dissidia model extractor really do this when it converts it to .obj? or am i missing something?
 
Ok, to clear this up a little bit, the SMD format is a much better format, provided you have the right import plugin.
Not only does it keep bone information required for parting the arms from the body without a great deal of hassle, but the .obj exporter on mesh2rdm is glitchy, and from what i can remember, will screw up normals a lot.
also, to get rid of that boxy look and get some smoothness back to the models, add a, "edit normals" modifier to the imported model, hit CTRL+A and then click break and then clik unify. this does something to the normals to fix them whenever they screw up in most situations, don't ask me how.

anyway, you'll need an export .bat that looks more like this:
mesh2rdm kefka.gmo Kefka.smd -texpre Kefka -rotate -90 0 0 -scale 1.0 -smdout -flipuv

the "flipuv" code will fix up texture upside-down-ness without you having to flip them.
 
umm where do you find that "edit normals" thing?

EDIT: got it! thanks a lot!  :-D :-D :-D

so follow up question...how do you part the model using the bones?
 
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hit "select by name" from the top (the arrow with the list) and find "l_uparm". then use the rotate and rotate snap tool to get a nice 90 or 45 degree rotation. just do the same with "r_uparm"

but this wont work with .obj, since it wont hold any bone information. best bet is to grab the SMD importer and use SMD format instead.
 
yes yes i used the smd file..so after i select by name, i use rotate.. but then the only thing that rotates is the bones? is that right?
 
Then you've edited the mesh via the the "editable mesh" modifier already. re-load the model, and if you want to edit the model, you'll have to add a new "edit mesh" modifier.
but if you're sure you havent done that, ask espio, i belive he had a similar problem.
 
:-( no one seems to reply..sigh well ill stick to the old method!

hmm so here's....

help from squall mod??? hahaha  :-D

sq3.jpg


sq2.jpg


sq.jpg


haha i just replaced vincent! so waddya think??  :mrgreen:
 
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