my first successful model conversion!

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reguarding the squall mod you know what you could do? you could give him barret's limits for the handgun which i just noticed does not belong in squalls hands...

shud have a gun blade and just save cloud's stance files over vincent's

in that case you could mix in cloud, barret and maybe vincent's limits.

also i think you could also get away with swapping tifa for zell, and maybe sephy for seifer  :-D
 
that was the idea i had and tried it long ago to swap barret with squall but the end result was ugly.. :-(
barret's body and skeleton was too big so the animation wont seem to work right..
and dont worry i'll give him a gunblade so here's a screen of what squall would look like in the field..

sqfield2.jpg

sqfield3.jpg

sqfield.jpg



hmm..not a bad idea there but..i'll only be putting squall for the game! that's coz it won't feel like i'm playing ff7 anymore! haha besides i also have ff8 pc installed..i'll just be waiting for someone to have a breakthrough on putting models in ff8!

so i just imported squall ingame and wtf??

wtfsqual.jpg


hmm..i know vincent gets messed up in some places but can anybody confirm this? is it a problem with the importing or is it just that vincent glitch??
umm..does anybody also have a save file in nibel where you first meet with vincent? can anyone send it to me please? i want to test this..

here's a much better view at squall's field model..and some how it makes me laugh :-D :-D
wtf.jpg



and regarding bout mixing in mixing limits? can you really do that? what about their animations? wont day be messed up as hell?

anyway..i'm thinking of cid's limits for squall..is there any way that i can do that?

EDIT:

so the problem was not on vincent..its on squall..what do you think caused this messing up?
 
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idk about the problem you have with the model but with this tool called wallmarket by NFIT you can do awesome things very easily.

you can indeed mix and match and they might be messed up but in this case it could be better than having him randomly transforming into a beast.

in fact thanks to wallmarket i made attacks like heartless angel, edited weapons so they could look different, and had different statistics, and even made it so that all my chars could equip the masamune  :-D

to put it simply it allows you to alter everything battle related for your characters. Meaning spells, weapons, armor, attacks, accesories, etc. so if you're interested u shud try it  :wink:
 
That is a somewhat common issue with the animation, quite a few people experienced that problem before (such as ultima espio in his sonic mod) and the solution should be simply changing the animations with the original animations that you backed up or have on disc.

although squeeble did show us that vincent's pose when using a gunblade is awesome, why not keep the basic anmations of vincent for squall and either strip him of his limit breaks or give him a plethora of something like... angermax or big shot?
 
murak modder your a genius!!!haha :-D
i finally got it right thanks to to that suggestion of yours! mmwaaah!

so here it is..

yey.jpg


hmm..so now onto the process of giving squall some limits! hehehe

EDIT: i cant seem to use that wallmarket thing..it crashes whenever i try to run it..

but here's just a minor update on cloud..just added his holster like in AC..ripped from jedi knights

>>right now im doing the minigames.lgp...ill try to convert models in the g-bike to make them look ac.. :wink:
cloudsholster-1.jpg

cloudsholster-1.jpg

cloudsholster.jpg

cloud.jpg

cloud2.jpg
 
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sorry for the double post :-P:


here's cloud with an updated fenrir from jedi knight..
fenrirwark.jpg

fenrirwark2mod.jpg


ill also be importing it o field and the gbike minigame..
 
Out of interest, do you intent to attempt a chibi style Squall?

As in, resize the body parts and make the different parts fit within the style of the original limbs?
 
polaris, if you want i could just send u a kernel file with the limit breaks for vincent that you want to use? i've done stuff like this for people here twice so far, so if you want feel free to ask.
 
owkei..so i hvae a question to you guys..have anyone in this forum tried to tweak the minigames.lgp and succeeded? specifically on model conversion..you see..

moto.jpg


this is what i get when i render it in kimera..

the problem:

nyek.jpg


wtf? i did the textures right in pcreator ( done it twice already)..

upon closer inspection youll see that the fenrir was okay and visible..but when you look at cloud its different..the textures just got messed up..so any thoughts on this issue?
 
I think the problem is cloud texture crash, i don't know. You should try create texture again (i alway create texture file one time by pcreator  and no crash)
 
hmm..i al ready did that twice on pcreator..sigh..anyway ill try it again!

EDIT:

made a new texture file..still same result..now may i ask? is it because my tex file is 512x512? should i make it 256x256?
 
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As far as I know, FF7 will accept any texture size (as long as your card can cope with it). 512x512 textures are supported even by my old TNT2 (bought on 1999).
By the way, I can't see very well. Is the texture messed or is simply completly black?

Could I have a look at the model files? Maybe Kimera is doing something wrong with the RSB files.
 
@borde:
yup..tried to resize..same result :-(..

the texture seems to be correct at some parts..like his belts and gloves..the others are messed up..and the body black..

okay here's the models..it renders fine in kimera..
REMOVED LINK

also check your pm..

EDIT: im dun\mb i jsut posted the link to my mediafire account! :cry:
 
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turns out this was a problem with the graphics rather than the texture it self..
here's a pic of it using AALi's driver
asdasd.jpg

asdasdasd.jpg


yep still got some problems..might have configured my graphics driver wrong
im using ATI Radeon x1650 512 RAM
can anybody here tell me what should i configure to correct this?

ehm..and can anybody tell me how to limit the frame in th g-bike? its too much fast..
 
Aali's driver has a minigame speed limiter, just enable that.

Is it just me or is the bike texture being applied to cloud?
 
nope..something just messes up the texture..look into my earlier posts when i didnt apply AALi's driver yet..the fenrir got the texture right but cloud no..

oh and umm the gbike minigame still too fast..can i make the '/2' into '/4' or something?
 
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the galian beast in your link is password protected cant download it(maybe you already tell why but did not see) im interested with it

other thing, if i want to transfer your ac cloud model into my own battle.lgp how i do it,  i have tried but the texture all mess up
 
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can you view the models of minigame.lgp in biturn? if so what is the model file for the buildings/ backgrounds for the gbike game? i wanna remake em :P
 
timu sumisu

yep you can! just decompile high-us.lgp then view the files in biturn..

Great Sephiroth: check your pm.
 
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The problem is Aali Custom graphics driver  :-P
I use v6.7b and texture is wrong and use v6.10b texture is true
v6.7b
ff72009-07-1901-53-51-92.jpg

ff72009-07-1901-53-55-89.jpg

ff72009-07-2017-03-28-98.jpg

v6.10b
ff72009-07-2017-20-02-62.jpg

ff72009-07-2017-20-59-87.jpg

ff72009-07-2017-21-01-60.jpg
 
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