My latest project - Costa Del Sol model [WIP - Updated]

  • Thread starter Thread starter Radiosity
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I have the walkmesh format discribed in Gears. If you wish, you can always use that as a foundation. Always helpful
 
Heh, looks pretty similar to the one I did a few months back. I decided if I ever model another location from FF7 I'll do something a bit more original to it.
 
is this for the nwn project? it looks really cool :) a bit "smooth" though, like youve hit the meshsmooth button (can even be a bad idea in mapping ;))
 
that was a jedi academy map, and his name was schitzoVII

looking at your map again, youve gone way overboard on the detail, 9/10 of it could be bump mapped on. leaving less fps drop while playing the map.
 
Thanks for the replies :)

I'll just restate this point though:

so I decided to do some modelling for the sheer hell of doing it

It's not being made for a game, I'm just modelling it because I felt like it :) The highest poly maps in a game like UT2004 never go above 100,000, and this scene currently at about 37500 faces (triangulated that will be just over 70,000). That's why it looks so smooth - because it is smooth. Additional detail will be added through bump, specular, reflect maps and the like of course.

And yes, I'm using 3dsmax. I'm also thinking about modelling the port into the scene as well, once I've got this area finished. Depends how much my pc chokes though (it's a bit underpowered at the moment thanks to my hard disks and graphics dying a few weeks ago).


edit: Renders updated! First reference picture is finished, click the link in my first post for the updated pics. Now working on the second picture...
 
I was modelling Midgar, though I haven't had time to work on it for quite some time now.
 
:o That really DOES look interesting... Now you just need a project or something where you could use your renders... (unforunately, it looks like our Remake Project finally died...)

 - Alhexx
 
Synergy Blades - Nice model. How many polys on that thing? Quite a few I'd imagine :)

edit: Pictures updated again! Same link as before, in the first post.
 
Thanks, and I am keeping up the work, don't you worry :) Check the link in the first post again, I've now got the port modelled and will be adding the ships, lighthouse and seaplane tomorrow.
 
Wow its looking awesome ! Nicely detailed ! Can't wait to see it in full colours :)
 
Geez man, how do you do so much so fast? *doesnt 3d model.. tried it once, couldn't even get individual polys to render right =(*
 
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