My new Place

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Xgenome

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I Have not been here in about 2 weeks Bought Some space and got my new Visual basic Language! I Just thought id say that I made A forum for my remake of FF8. I'am thankful To qhimm For giving me inspiration to do so! If any of you are big fans of FF8 then stop by and post some Things you think Might be helpfull..
 [url="<a]http://www.a-o-g.net/elitesearch/Forums/[/url]" TARGET=_blank>http://www.a-o-g.net/elitesearch/Forums/
 
Ok, lemme get this stright... FF8 remake in VB. Lemme give you some pointers about goofy projects, as I am the master.1) Before announcing to the world your goofy project, make absolutly sure that the only thing standing in your way is your own modivation. For example, *my* FF8 project (creating a two-hour 3D fan movie of FF8) is currently holded because I'm too lazy to look though the data for the battle scenes to decipher thier meaning. Right now most everyone on the forum here is too busy with the FF7 breakthroughs to tear up FF8.

2) The "Field of Dreams" 'If you make it, they will come' type ideas are very hard to have any progress on. Often they don't.

3) For the love of God man, learn a real language. Not that I'm dumping on VB, well OK I am, but that particular "language" is nothing more than a leggo system for win32 apps. Leggos are great to play with, but you are not going to be making any bridges out of them anytime soon. Learn C or C++. It's free to download and run I'll even give you some pointers.

First get a POSIX C/C++ compiler. That MS VC++ is garbage. A good one is  [url="<a]http://www.delorie.com/djgpp/[/url]" TARGET=_blank>DJGPP

After you have that installed, grab Allegro, a free game programming lib. It's  [url="<a]http://alleg.sourceforge.net/allegro/[/url]" TARGET=_blank>here.

Even though Aleegro has OpenGl in it, you can get a free do-all 3d engine called  [url="<a]http://crystal.linuxgames.com/[/url]" TARGET=_blank>Crystalspace  take a look at that.

Then, after that, can you tear apart the battle scenes and tell me what thier structure is. I'm stuck ^_^

-halkun
 
Hey is the Borland C++ Builder standard any good? I got lent it....
 
Sure little bridges for your hotwheels cars. I wouldn't take my 1999 Kia Sephia over a bridge made of the stuff.
 
Hmm... how come I end up at John J Thomason's religious forums when I follow that link? Seems a tad odd.  :)
 
Who the hell i John J. and why the hell would you post something like that....
 
Another Brother John's dirty trick...
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C++Builder? Depends how you look on it. The compiler is incredibly good and follows the newest C++ standard thightly as well, better than GCC follows it (of course VC didn't even enter the competition in this area). Just be sure to turn off any nasty add-ons to the language in the compiler settings.The build system suck, compared to VC at least. Code navigating is great though, Intellisense and you can Ctrl+Click a word and the editor takes you to the declaration (even if it's a class deep in the internal libraries). It's a bit too centered around building graphical applications with the Delphi library, I wouldn't recommend using it for that as if that is what you want to do then Delphi is a much better tool for the job. If you want to develop something else you do get a sense that you're using the tool for something it's not designed for.

Oh, and the integrated debugger has it all, nothing to complain on there.

To get the excellent (and free!) Borland C++ compiler, download it from [url="<a]http://www.borland.com[/url]" TARGET=_blank>www.borland.com  (it's called "Borland command-line compiler version 5.5" or something). Compared to DJGPP (which really is GCC) I would say that it is faster, better and more standard compliant, though DJGPP has a better build system (you probably get autoconf and automake for your makefiles there while you have to write the makefiles manually using BCC).
 
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