My new sephiroth patch problems

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pbuckman258

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i have been trying to edit the animation files in the char.lgp i managed to get sephiroth walking and running without any strange animations he also had his hair, the problem is that if i replace the file it effects every other model how do i stop this happening im trying to make a more complete sephiroth patch.

The things i have done so far

Sephiroth is now hi res
Sephiroth appears on the world map,
Super Nova as a limit break,
Fixed sound problem use to play clouds attacking noise now plays sephiroths,
Masamune is now his main weapon rather then having clouds weapons,
 
let me refrase the question, what file in the final fantasy 7 folder tells the char.lgp what animation goes with each sprite for example most characters use the aaga.a file as their basic run animation so what file is telling the char.lgp that is the file to use.
their must be something in the char.lgp or in the field folder PLEASE CAN SOMEBODY HELP
 
i'm sorry i cant help you but i'm just wondering, how did you get the super nova for your limit break? and do all that stuff, is there any chance you could send me that version of that patch? i would really appreciate it
 
If you were sorry, you wouldnt revive it, and you would make a new one.
 
I relly wanted supernova as a summon that I coulod get in the game but if it is a limit then I think I need to use that sephy patch next game :)
 
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