Well a sketchy drawn reference that has similar (not exact) proportions, yes. But the final model will definitely not look like the old one, despite the fact that I'll be going for the same aesthetic. Basically the Cloud in the Crisis Core Secret Ending. I'll do one with large anime eyes for qhimm, and one with a more realistic face for animation for me.
There will actually be several versions of this exact model. The Hi poly one and the lo poly one, using the higher one to bake the normals and cavity information onto the lower one. All unique Uv's. This doesn't mean anything for Qhimm except a more accurately painted texture.
What it means for me is that I can separate the materials for use in high quality cinematic (Diffuse, Specular, Normals/Bump maps as well as different attributes ex: pants separate from metal, separate from leather) Hi-poly but low enough for fast rendering.
Reason being is that... Yet again I'm doing this for a project I have in the works, and had planned for almost a year now. Cloud going through the first level of Doom, much like Dead Fantasy. The discovery of my plagiarism here has prompted me to start at least the Cloud I will use in this video to work on next. There's little point in explaining the 'Why' because quite frankly an idea alone isn't exciting to anyone, but seeing it is! I'd go into more, but I don't think anyone will believe me until I have a good amount of it completed.
So it's going to be a benefit for qhimm (That is... if anyone still wants my Cloud after Timu's Cloud

)
Here's the other thing completed so far, I know it's not done, but once I make the hands it will be.
