NeoCloudstrife's Custom Model Thread

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BlitzNCS

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Alright, so after the new rules were put in place, i decided to start making completely original models, instead of stealing them  :-P

so what better place to start than teaming up with timu simisu and Millenia! They'll only be guiding me, however. i'll be modelling and texturing by myself (maybe i'll get a little help :D)

Anyway, the first model i was told to create Was in fact the "Sweeper" robot, which can be seen all over the FF7 world in various forms. It was a good challenge for me actually, not to easy, yet not too difficult. i managed to create him in about 13 hours, and i'm hoping ill get faster as time goes by. anyway, here's a first "finished" WIP shot of it. note i still have a little bit to do, like the grill at its "mouth", and i need to lower the front end a little bit so his arms are recessed and not just coming out of the engine.
Texturing's going to be a REAL challenge, but its nothing i can't handle :D

Perspective
FINWIPP.png


Front
FINWIPF.png


Back Perspective
FINWIPBP.png
 
:-D  That actually looks amazing already.  You have no prior modeling experience?
 
That looks great! :-D A tip, bake the metal material. Then download a lot of metal textures from the net, and use the clone stamp tool in photoshop.  :-o
Actually, i'll be creating the textures 100% myself, totally original. Mostly by dodging and burning. that seems to be how square do it :D

Keep in mind, guys,  that my fancy rendering method makes it look a billion times better than it is. this is how it really looks:
WIPLOL.jpg


...lol
 
I take back my compliment  :-(

Clearly you are a no talent amateur!!!


Honestly though, I can't really tell a difference
 
That looks great! :-D A tip, bake the metal material. Then download a lot of metal textures from the net, and use the clone stamp tool in photoshop.  :-o
Actually, i'll be creating the textures 100% myself, totally original. Mostly by dodging and burning. that seems to be how square do it :D

Keep in mind, guys,  that my fancy rendering method makes it look a billion times better than it is. this is how it really looks:
WIPLOL.jpg


...lol

...ambient occlusion? nothing fancy about that :P

nice model nehow
 
Wow, that looks almost detail for detail like the actual sweeper, i can't wait to see how it looks textured and ingame.

(plots) and soon you shall be making bigger, better models... then i can ask you for cigarettes randomly in the street... it'll be perfect... (evil laugh)
/randomness
 
Actually, i'll be creating the textures 100% myself, totally original. Mostly by dodging and burning. that seems to be how square do it Cheesy
I highly doubt they make all their textures only by hand. In the newer movies/games they have to be using some photos.
i'm really quite sure the dont. that causes too many headaches for law related stuffs
 
I highly doubt they make all their textures only by hand. In the newer movies/games they have to be using some photos.
i'm really quite sure the dont. that causes too many headaches for law related stuffs
What if they take their own photos? :-o

And this is a really nice Sweeper model, BTW. Are you planning on doing any other enemies?
 
That looks great! :-D A tip, bake the metal material. Then download a lot of metal textures from the net, and use the clone stamp tool in photoshop.  :-o
No no no, whatever you do, DON'T slap a photo of a metal texture on it and call it done. Slayernext's weapons are a prime example of this.

It's better to work your way from ground up (plain gray with some grain) and adding damage, details, grease etc by hand.
 
That looks great! :-D A tip, bake the metal material. Then download a lot of metal textures from the net, and use the clone stamp tool in photoshop.  :-o
No no no, whatever you do, DON'T slap a photo of a metal texture on it and call it done. Slayernext's weapons are a prime example of this.

It's better to work your way from ground up (plain gray with some grain) and adding damage, details, grease etc by hand.
Exactly what i had planned :D
 
send me your mesh via email, along with the original sweeper model so i can  skim for any fixes (when you're satisfied with yer model)
 
i've looked over yer mesh, its quite good. here's what ya need to fix

-add a steam pipe thing on the barrel at the back
-the legs you send were a bit weird, the "thigh" wasnt lined up properly on the right, and there was a floating cone-like thing, not needed, so just delete.
-the joint inbetween the lower and upper leg parts (two rectangular peices on each side) have an unnecesary chamfer, its just to save polies, doesnt make a big diff, but just some optimization.
-the front and back of the barrel at the bototm have a strange vertex connection, just make it squares like the rest of the barrel.
-the magazine coming down frmo its gun i'd say give it a bit of a curve (add a cut halfway through it)
-make your own grate teeth! :P

otherwise great job.:D

when you get to texturing i have a number of ideas.
 
Wow, amazing!

As soon as i get my new RAM and hard drive (mine died..........) i'll try my best at making some models as well. I love that you're working on enemies :-D
 
well after i finish the main characters, there isnt much else :P
 
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