B
BlitzNCS
Guest
Does this mean I have to do Junon in it's entirety!?
Yes, yes it does. Have funDoes this mean I have to do Junon in it's entirety!?
lol, i experienced a similar feeling when i began WMRP!Does this mean I have to do Junon in it's entirety!?
If you aren't texturing, you at least have to UV the thingSomeone else will be texturing it though. I are not good at that sort of thing.
Well, I've never succesfully unwrapped a models UV's either, but I'm still gonna give it a go. You don't learn unless you tryI dont know UV mapping. And from the way you make it sound im not sure if i want to learn lol
You are using Maya correct?Well, I've never succesfully unwrapped a models UV's either, but I'm still gonna give it a go. You don't learn unless you tryI dont know UV mapping. And from the way you make it sound im not sure if i want to learn lol![]()
Actually no, I use 3Dsmax. but from what I understand, POV ray is a seperate program, right?You are using Maya correct?
I'm definately for this idea. I agree it would be a lot simpler than manually making textures Although, I hardly know any programming at all, so this could be a problem for me.This is one thing I dislike about most modelers is the need to use texture maps instead of generated maps.
By a generated map I mean such as you would use in POV ray ...
example need a grainy stone texture? You can make it in POV. The nice thing is you can apply it over a huge area and randomize the texture per brick for example. Then you can define your walls using a simple macro (IE you have a brick wall macro) and add the base matrix of data. Add window treatment information to insert at proper locations. IT sounds tedious but if you compare it to manipulating a UV map to stick onto a surface it's childs play by comparison. Mostly because it's just programming once you have the base set of macros done everything almost completely self generates based on that.
I've hated UV mapping since Quake (1 that is Doom didn't have UV mapping on models).
Although POVray supports UV mapping very few people use it because it's tedious and difficult. It's much easier to spontaneously create the surface color affects for objects than to paste them on. In addition you can tweak the way light reflects off surfaces with relative ease (randomly or what have you).
The big problem with such an approach admittedly is no one uses things like POV for such things, still you can get with a very simple scene extremely impressive results without a huge effort.
The biggest drawback I've noticed is you have to understand PROGRAMMING to use POV effectively.![]()
None, just as long as you can render it, it shouldn't matter at all. If you plan to send it to people, make sure it supports cameras, and that's all really. .3DS is a good oneI may take a look at Shinra mansion. Is there a particular output format you gents/ladies using?
Cyb
Well I guess we could also release these images in the original resolution, but then that's pretty pointless since Square's are probably much better at that resolution anyway.Oh well. I also wish I could use this efficiently (EeePC + OpenGL = no happy, so I've gotta not use things like the new spells)
To be perfectly honest, the only changes I really like, are the new font (if only my computer rendered them properly, lines pop up all over them), and the new materia. simple cosmetic stuff, you know. The new spells I can actually deal without, the WMRP is a little too heavy for my graphics card. It'll run, but it takes forever to load. Just stuff like that, you know?Well I guess we could also release these images in the original resolution, but then that's pretty pointless since Square's are probably much better at that resolution anyway.Oh well. I also wish I could use this efficiently (EeePC + OpenGL = no happy, so I've gotta not use things like the new spells)
I don't really understand the relevance of this post. If you do not like parts of the overhaul don't use them. Pretty simple solution.To be perfectly honest, the only changes I really like, are the new font (if only my computer rendered them properly, lines pop up all over them), and the new materia. simple cosmetic stuff, you know. The new spells I can actually deal without, the WMRP is a little too heavy for my graphics card. It'll run, but it takes forever to load. Just stuff like that, you know?Well I guess we could also release these images in the original resolution, but then that's pretty pointless since Square's are probably much better at that resolution anyway.Oh well. I also wish I could use this efficiently (EeePC + OpenGL = no happy, so I've gotta not use things like the new spells)