T
Timu Sumisu
Guest
he sent me what he had done, and it gives me hope. the textures project nicely, givein opportunity to redo them properl. combined with sculpting we could get some great results.
this is a VERY large poject. Much more than WMRP and 2DO. i decided to take on WMRP alone so things would be consistant between transisitions, but this is completely different. I applaud neo for his effort, he has willfully chosen the hardest project for remaking this game (x100). I only hope a few folks can join him so this doesn't fade into obscourity!Neo what have you ever completed or released? I find it hard to get on your band wagon. You talk allot, but do very little for the public. You seem to suffer from " look at me" syndrome.
Psst its not 2DO anymorethis is a VERY large poject. Much more than WMRP and 2DO. i decided to take on WMRP alone so things would be consistant between transisitions, but this is completely different. I applaud neo for his effort, he has willfully chosen the hardest project for remaking this game (x100). I only hope a few folks can join him so this doesn't fade into obscourity!Neo what have you ever completed or released? I find it hard to get on your band wagon. You talk allot, but do very little for the public. You seem to suffer from " look at me" syndrome.
Lee
Actually I have all the walkmeshes exported as .obj filesI know this, in fact, i'm sure i even made a reference to walkmeshes earlier in this thread. The walkmeshes won't help very much/at all though. for one we can't export them, and it's probably just easier to build from scratch.
...oh, thanks. That's nice.Neo what have you ever completed or released? I find it hard to get on your band wagon. You talk allot, but do very little for the public. You seem to suffer from " look at me" syndrome.
It'd probably be quite helpful for you to send them overActually I have all the walkmeshes exported as .obj filesI know this, in fact, i'm sure i even made a reference to walkmeshes earlier in this thread. The walkmeshes won't help very much/at all though. for one we can't export them, and it's probably just easier to build from scratch.
All of them
This is why my original Sketchup experiment was labeled an experiment. I knew I was stumbling on some cool technology, but didn't want to be committed to it.Seriously though, I know I've never completed anything I've started, and that kinda run's into my real life, and my projects on other forums, too... I guess the reason for this is that i always lose motivation for some reason or another. But this is something i'm gonna strive to complete, whatever happens. it's not as if i do stuff just for the "fame" or whatever. well, at least, not on this forum - that's the old me. Don'cha think it's a little harsh to jump to that conclusion? I really don't mean to seem like that, so, sorry if i do. [/off-topic]
Some of the CC assests were pretty sweet, but I already did a comparison and they are "re imagined". The train, however is pretty close (Except that it's missing it's left side)It'd probably be quite helpful for you to send them over
and guys, thanks for the support. I'm currently trying to get more references, and i've been playing around with Crisis core scenes. they seem to modelled based on the originals, and some of them would probably be a massive help towards some places. Theoretically, it looks like we could actually USE the Crisis core model for costa de sol. (of course, obviously not going to)
I'll probably have an update next week or something
I'll get it to you when I get homehalkun can you send me your sketchup work?
yeah, might be handy. send 'em overAnyone want the walkmesh .obj exports?
Thanks for the support man, and yeah, I really could use some help. I guess i could make a tutorial at some point, but that would have to be in a few weeks time.Neo, this is a great project, and it needs to be done just as much as everything else. But you might not want to commit so fully to it. In order to finish this you're going to have to spend hundreds (dare I say thousands?) of hours on it. I really hope you get another 19 people on your team to cut into this massive amount of work you've undertaken.
Good luck, man. I'll keep my eye on this thread to see what kind of progress you can pull off. And if it's still going on once I finish some of my own personal projects, I'll definitely do what I can to help. Maybe post up a tutorial or two?
No worries dude, and thanksSorry to be so harsh towards you Neo. I was in a very foul mood and it came out in a rude way. I really think this project has great potential and hope everyone working on it much luck. When I finish some other modding projects I do want to help you guys out in finishing this.
No angles, the lines just "snap" along the axis. when you pull "up", the pencil tool will follow the blue axis. Look at the youtube tutorials.Not at all, i've just been busier than i thought i would have been, so i don't have much to show for myself.
the only problem i'm seeing now is linking this place to the back of the wall, you know where i mean? there doesn't seem to be a definative edge, and i'm pretty sure it's slightly curved as well.
also, i'm curious to know how you got the "gate" part (near the door to the reactor) to look right. have you adjusted the angle since giving your file to me? i've been having a LOT of trouble with angles.